My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Baby Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Ram Rider
Giant Snowball
Spear Goblins Minions Cannon Musketeer Baby Dragon Ram Rider
Zap
Spear Goblins Minions Cannon Ram Rider
Barbarian Barrel
Spear Goblins Cannon Musketeer Magic Archer
The Log
Spear Goblins Cannon Musketeer Ram Rider
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Musketeer Baby Dragon Magic Archer Ram Rider
Fireball
Minions Cannon Musketeer Baby Dragon Magic Archer Ram Rider
Poison
Spear Goblins Minions Cannon Musketeer Magic Archer
Lightning
Cannon Musketeer Baby Dragon Magic Archer Ram Rider
Rocket
Musketeer Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Minions Cannon Musketeer Baby Dragon Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Minions Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Ram Rider
Minions
Baby Dragon Ram Rider
Cannon
Musketeer
Baby Dragon The Log Ram Rider
Baby Dragon
Spear Goblins Minions Musketeer Ram Rider
The Log
Musketeer Magic Archer Ram Rider
Magic Archer
Ram Rider The Log
Ram Rider
Magic Archer Spear Goblins Minions Musketeer Baby Dragon The Log

Defense Synergies 3 18

Spear Goblins
Minions Cannon Musketeer Baby Dragon The Log
Minions
Spear Goblins Cannon Musketeer Baby Dragon The Log Ram Rider
Cannon
Musketeer The Log Spear Goblins Minions Baby Dragon Magic Archer
Musketeer
Cannon The Log Spear Goblins Minions Baby Dragon Ram Rider
Baby Dragon
Spear Goblins Minions Cannon Musketeer The Log
The Log
Cannon Musketeer Spear Goblins Minions Baby Dragon Magic Archer Ram Rider
Magic Archer
Cannon The Log Ram Rider
Ram Rider
Minions Musketeer The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Cannon Musketeer Baby Dragon The Log Magic Archer Ram Rider
Minions Cannon Musketeer The Log Ram Rider
Cannon Ram Rider Minions Musketeer
Cannon Minions Musketeer Ram Rider
The Log
The Log Spear Goblins Minions Cannon Musketeer Baby Dragon Magic Archer
Minions Musketeer Ram Rider Spear Goblins Cannon Baby Dragon Magic Archer
Cannon Musketeer Baby Dragon The Log Magic Archer Ram Rider
Cannon Minions Musketeer
Spear Goblins Cannon Musketeer
Minions Spear Goblins Cannon Musketeer Baby Dragon The Log Magic Archer Ram Rider
Minions Musketeer Spear Goblins Baby Dragon Magic Archer Ram Rider
Cannon Minions Musketeer The Log Ram Rider
Minions Cannon Baby Dragon The Log Magic Archer
Cannon Ram Rider
Cannon The Log Ram Rider
Minions Cannon Musketeer
Cannon Spear Goblins Minions Musketeer Baby Dragon The Log Magic Archer Ram Rider
Baby Dragon The Log Spear Goblins Minions Cannon Musketeer Magic Archer Ram Rider
Cannon Musketeer Ram Rider
Spear Goblins Minions Cannon Musketeer Baby Dragon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Musketeer Baby Dragon The Log Magic Archer
Spear Goblins Minions Musketeer The Log Ram Rider
Musketeer The Log Ram Rider
Cannon Musketeer Ram Rider
Minions Musketeer Baby Dragon Magic Archer Ram Rider
Spear Goblins Minions Musketeer Ram Rider
Spear Goblins Minions Baby Dragon The Log Magic Archer
Cannon Musketeer
Minions Musketeer
The Log
Cannon Ram Rider
Cannon Musketeer Baby Dragon Magic Archer
Spear Goblins Minions Musketeer Baby Dragon The Log Magic Archer
Minions Cannon Musketeer Baby Dragon The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Magic Archer Ram Rider
Baby Dragon The Log Magic Archer
Musketeer The Log
Baby Dragon The Log Magic Archer
Spear Goblins Minions Musketeer Baby Dragon Magic Archer Ram Rider
Musketeer Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer Ram Rider
The Log Ram Rider
Minions Musketeer
Musketeer The Log Magic Archer Ram Rider
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon The Log Magic Archer
Minions Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon The Log Magic Archer
Spear Goblins Musketeer Baby Dragon The Log Magic Archer
Magic Archer Musketeer Baby Dragon The Log
Minions
Musketeer Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Minions Musketeer Baby Dragon The Log Magic Archer
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Baby Dragon Magic Archer
The Log Musketeer Baby Dragon Magic Archer Ram Rider
Musketeer Baby Dragon The Log Magic Archer Ram Rider
Musketeer Baby Dragon The Log Magic Archer
Musketeer Baby Dragon Magic Archer
Minions Musketeer
Musketeer The Log Magic Archer
Magic Archer
The Log Magic Archer
Spear Goblins Minions Musketeer Magic Archer
Musketeer Baby Dragon Magic Archer Ram Rider
The Log
Musketeer Baby Dragon Magic Archer
The Log Musketeer Baby Dragon Magic Archer
Musketeer
Minions Musketeer Baby Dragon The Log Magic Archer
Musketeer Magic Archer
Musketeer Baby Dragon The Log Magic Archer

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