My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Wall Breakers Skeleton Army
Giant Snowball
Spear Goblins Minions Wall Breakers Skeleton Army
Zap
Spear Goblins Minions Wall Breakers Skeleton Army
Barbarian Barrel
Spear Goblins Wizard Wall Breakers Skeleton Army
The Log
Spear Goblins Mini P.E.K.K.A Wall Breakers Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Minions Wall Breakers Skeleton Army
Royal Delivery
Spear Goblins Minions Mini P.E.K.K.A Wizard Wall Breakers Skeleton Army
Fireball
Minions Wizard Wall Breakers Skeleton Army
Poison
Spear Goblins Minions Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Minions Skeleton Army Fireball Mini P.E.K.K.A Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Minions Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Giant Wall Breakers
Minions
Giant Mini P.E.K.K.A Wall Breakers
Fireball
Giant Wall Breakers
Mini P.E.K.K.A
Giant Spear Goblins Minions Wizard
Giant
Minions Mini P.E.K.K.A Spear Goblins Fireball Wizard
Wizard
Mini P.E.K.K.A Giant
Wall Breakers
Spear Goblins Minions Fireball
Skeleton Army

Defense Synergies 0 7

Spear Goblins
Minions Mini P.E.K.K.A Skeleton Army
Minions
Spear Goblins
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Fireball Wizard Skeleton Army
Giant
Wizard
Mini P.E.K.K.A Skeleton Army
Wall Breakers
Skeleton Army
Spear Goblins Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Wizard
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army Minions
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Spear Goblins Minions
Minions Spear Goblins Fireball Wizard
Fireball
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Spear Goblins Mini P.E.K.K.A
Minions Skeleton Army Spear Goblins Fireball Wizard
Minions Spear Goblins Fireball Wizard
Mini P.E.K.K.A Skeleton Army Minions Fireball Wizard
Fireball Wizard Skeleton Army Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A
Wizard Minions Fireball Mini P.E.K.K.A Skeleton Army
Fireball Spear Goblins Minions Wizard Skeleton Army
Wizard Spear Goblins Minions Fireball
Mini P.E.K.K.A
Wizard Skeleton Army Spear Goblins Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Fireball
Fireball Mini P.E.K.K.A Wizard
Skeleton Army Spear Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army
Fireball Wizard Minions
Mini P.E.K.K.A Skeleton Army Spear Goblins Minions Fireball
Mini P.E.K.K.A Skeleton Army
Spear Goblins Minions Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Fireball Wizard
Wizard Fireball Skeleton Army
Skeleton Army Spear Goblins Minions Fireball Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Minions Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball
Fireball Wizard

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