My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant
Giant Snowball
Spear Goblins Minions Witch
Zap
Spear Goblins Minions Witch
Barbarian Barrel
Spear Goblins Valkyrie Witch Electro Wizard
The Log
Spear Goblins Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Minions Witch
Royal Delivery
Spear Goblins Minions Valkyrie Witch Electro Wizard
Fireball
Minions Witch Electro Wizard
Poison
Spear Goblins Minions Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Minions Fireball Valkyrie Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Minions Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Giant
Minions
Giant Valkyrie
Fireball
Giant The Log Electro Wizard
Valkyrie
Spear Goblins Minions Giant Witch Electro Wizard
Giant
Minions Spear Goblins Fireball Valkyrie Witch The Log Electro Wizard
Witch
Valkyrie Giant
The Log
Fireball Giant
Electro Wizard
Fireball Valkyrie Giant

Defense Synergies 2 14

Spear Goblins
Minions Valkyrie The Log Electro Wizard
Minions
Valkyrie Spear Goblins The Log Electro Wizard
Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Minions Spear Goblins Fireball Witch The Log Electro Wizard
Giant
Witch
Valkyrie The Log Electro Wizard
The Log
Fireball Spear Goblins Minions Valkyrie Witch Electro Wizard
Electro Wizard
Spear Goblins Minions Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Valkyrie The Log Electro Wizard
Minions Valkyrie Witch The Log Electro Wizard
Witch Minions Valkyrie Electro Wizard
Witch Minions Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Spear Goblins Minions Valkyrie Electro Wizard
Minions Electro Wizard Spear Goblins Fireball Witch
Fireball Valkyrie The Log Electro Wizard
Witch Minions
Spear Goblins Valkyrie Electro Wizard
Minions Valkyrie Witch Electro Wizard Spear Goblins Fireball The Log
Minions Spear Goblins Fireball Witch Electro Wizard
Minions Fireball Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Minions Witch The Log Electro Wizard
Electro Wizard
Fireball The Log Electro Wizard
Minions Fireball Valkyrie Witch Electro Wizard
Fireball Spear Goblins Minions Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Spear Goblins Minions Fireball Electro Wizard
Electro Wizard
Valkyrie Spear Goblins Minions Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball Witch Electro Wizard
Fireball Electro Wizard Valkyrie The Log
Spear Goblins Minions Valkyrie Witch The Log Electro Wizard
Valkyrie Fireball The Log Electro Wizard
Valkyrie Witch
Fireball Minions Witch Electro Wizard
Spear Goblins Minions Fireball Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Spear Goblins Minions Fireball Valkyrie Witch The Log
Witch
Minions Valkyrie Witch
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Electro Wizard Spear Goblins Minions Fireball Valkyrie The Log
Minions Valkyrie Fireball Witch The Log Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Spear Goblins Minions Witch
Witch The Log
Fireball The Log
Fireball The Log
Minions Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Spear Goblins Fireball Witch The Log
Fireball The Log
Fireball
Minions
Fireball The Log Electro Wizard
Fireball Valkyrie Witch The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Spear Goblins Minions Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Minions Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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