My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Valkyrie Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Skeleton Army
Giant Snowball
Spear Goblins Minions Musketeer Skeleton Army Baby Dragon
Zap
Spear Goblins Minions Skeleton Army
Barbarian Barrel
Spear Goblins Musketeer Valkyrie Wizard Skeleton Army
The Log
Spear Goblins Musketeer Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Minions Skeleton Army
Royal Delivery
Spear Goblins Minions Musketeer Valkyrie Wizard Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Minions Musketeer Wizard Skeleton Army Baby Dragon
Poison
Spear Goblins Minions Musketeer Wizard Skeleton Army
Lightning
Musketeer Valkyrie Wizard Baby Dragon
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Skeleton Army Musketeer Valkyrie Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Skeleton Army Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Baby Dragon
Minions
Valkyrie Baby Dragon P.E.K.K.A
Musketeer
Valkyrie Baby Dragon P.E.K.K.A
Valkyrie
Spear Goblins Musketeer Minions Wizard Baby Dragon P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Skeleton Army
Baby Dragon
Spear Goblins Minions Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A
Minions Musketeer Valkyrie Wizard Baby Dragon

Defense Synergies 2 18

Spear Goblins
Minions Musketeer Valkyrie Skeleton Army Baby Dragon P.E.K.K.A
Minions
Valkyrie Spear Goblins Musketeer Baby Dragon P.E.K.K.A
Musketeer
Valkyrie Spear Goblins Minions Skeleton Army Baby Dragon P.E.K.K.A
Valkyrie
Minions Musketeer Spear Goblins Wizard Baby Dragon P.E.K.K.A
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Spear Goblins Musketeer Wizard
Baby Dragon
Spear Goblins Minions Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A
Spear Goblins Minions Musketeer Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Musketeer Valkyrie Wizard Baby Dragon
Skeleton Army P.E.K.K.A Minions Musketeer Valkyrie
Skeleton Army P.E.K.K.A Minions Musketeer Valkyrie
Skeleton Army P.E.K.K.A Minions Musketeer Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Minions Musketeer Valkyrie Baby Dragon
Minions Musketeer Spear Goblins Wizard Baby Dragon
Musketeer Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Musketeer Skeleton Army
Skeleton Army Spear Goblins Musketeer Valkyrie
Minions Valkyrie Skeleton Army Spear Goblins Musketeer Wizard Baby Dragon
Minions Musketeer Spear Goblins Wizard Baby Dragon
Skeleton Army P.E.K.K.A Minions Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minions Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Wizard Minions Musketeer Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Spear Goblins Minions Musketeer Wizard Skeleton Army Baby Dragon
Valkyrie Wizard Baby Dragon Spear Goblins Minions Musketeer
P.E.K.K.A Musketeer
Valkyrie Wizard Skeleton Army Spear Goblins Minions Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins P.E.K.K.A
Musketeer Valkyrie Wizard Baby Dragon
Skeleton Army P.E.K.K.A Spear Goblins Minions Musketeer Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie Skeleton Army
Wizard Minions Musketeer Baby Dragon
Skeleton Army P.E.K.K.A Spear Goblins Minions Musketeer Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Spear Goblins Minions Valkyrie Skeleton Army Baby Dragon
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Minions Musketeer Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Musketeer Valkyrie Skeleton Army Baby Dragon
Skeleton Army Spear Goblins Minions Musketeer Valkyrie Baby Dragon P.E.K.K.A
Minions Valkyrie Musketeer Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Spear Goblins Minions Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Minions Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Spear Goblins Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Minions
Musketeer Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Minions Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Baby Dragon
Valkyrie Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Minions Musketeer Wizard
Musketeer Wizard
P.E.K.K.A
Wizard
Spear Goblins Minions Musketeer Skeleton Army
Musketeer Wizard Baby Dragon
Musketeer Valkyrie Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer P.E.K.K.A
Minions Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
P.E.K.K.A
Wizard

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