My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Skeleton Army
Giant Snowball
Spear Goblins Minions Skeleton Army Electro Dragon
Zap
Spear Goblins Minions Royal Giant Skeleton Army
Barbarian Barrel
Spear Goblins Bomb Tower Skeleton Army
The Log
Spear Goblins Royal Giant Skeleton Army
Earthquake
Spear Goblins Bomb Tower Skeleton Army
Arrows
Spear Goblins Minions Skeleton Army
Royal Delivery
Spear Goblins Minions Skeleton Army Electro Dragon
Fireball
Minions Bomb Tower Skeleton Army Electro Dragon
Poison
Spear Goblins Minions Bomb Tower Skeleton Army Electro Dragon
Lightning
Bomb Tower Electro Dragon Monk
Rocket
Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Minions Skeleton Army Bomb Tower Electro Dragon Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Minions Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant
Minions
Royal Giant Rage
Royal Giant
Minions Spear Goblins Electro Dragon Monk
Bomb Tower
Rage
Minions Electro Dragon
Skeleton Army
Electro Dragon
Royal Giant Rage
Monk
Royal Giant

Defense Synergies 0 6

Spear Goblins
Minions Bomb Tower Skeleton Army Electro Dragon
Minions
Spear Goblins
Royal Giant
Bomb Tower
Spear Goblins Skeleton Army
Rage
Skeleton Army
Spear Goblins Bomb Tower Electro Dragon
Electro Dragon
Spear Goblins Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Electro Dragon
Bomb Tower Skeleton Army Minions Electro Dragon Monk
Bomb Tower Skeleton Army Minions Electro Dragon
Bomb Tower Skeleton Army Minions Electro Dragon Monk
Bomb Tower Skeleton Army Monk
Skeleton Army Spear Goblins Minions Bomb Tower Electro Dragon
Minions Spear Goblins Bomb Tower Electro Dragon
Bomb Tower Electro Dragon Monk
Minions Bomb Tower Skeleton Army
Skeleton Army Spear Goblins
Minions Skeleton Army Spear Goblins Bomb Tower Electro Dragon
Minions Spear Goblins Electro Dragon
Bomb Tower Skeleton Army Minions Electro Dragon
Bomb Tower Skeleton Army Minions Electro Dragon
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Monk
Bomb Tower Minions Skeleton Army Electro Dragon
Bomb Tower Spear Goblins Minions Skeleton Army Electro Dragon
Bomb Tower Spear Goblins Minions Electro Dragon
Bomb Tower
Skeleton Army Spear Goblins Minions Bomb Tower Electro Dragon
Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins
Bomb Tower Electro Dragon Monk
Skeleton Army Spear Goblins Minions Bomb Tower Electro Dragon
Skeleton Army Monk
Skeleton Army
Minions Bomb Tower Electro Dragon Monk
Skeleton Army Spear Goblins Minions Bomb Tower
Bomb Tower Skeleton Army
Electro Dragon Spear Goblins Minions Bomb Tower Skeleton Army Monk
Skeleton Army
Minions Bomb Tower Electro Dragon
Skeleton Army Monk
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Spear Goblins Minions Bomb Tower Monk
Minions Bomb Tower Electro Dragon
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Monk
Monk Electro Dragon
Electro Dragon
Spear Goblins Minions Electro Dragon Monk
Electro Dragon
Monk Electro Dragon
Minions Electro Dragon
Monk Electro Dragon
Monk Electro Dragon
Minions Electro Dragon Monk
Spear Goblins Electro Dragon
Electro Dragon
Monk
Minions
Electro Dragon Monk
Electro Dragon Monk
Minions Monk
Monk
Electro Dragon Monk
Electro Dragon
Electro Dragon Monk
Electro Dragon Monk
Electro Dragon
Electro Dragon Minions
Electro Dragon
Electro Dragon Monk
Monk
Spear Goblins Minions Skeleton Army Electro Dragon
Electro Dragon Monk
Electro Dragon
Electro Dragon
Monk
Electro Dragon
Electro Dragon Minions
Electro Dragon
Electro Dragon Monk
Electro Dragon Monk

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