My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Suspicious Bush Witch Princess Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Inferno Dragon
Giant Snowball
Spear Goblins Minions Witch Princess Inferno Dragon
Zap
Spear Goblins Minions Witch Princess Inferno Dragon
Barbarian Barrel
Spear Goblins Witch Princess Royal Ghost
The Log
Spear Goblins Suspicious Bush Witch Princess
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Minions Suspicious Bush Witch Princess
Royal Delivery
Spear Goblins Minions Witch Princess Royal Ghost Inferno Dragon
Fireball
Minions Suspicious Bush Witch Princess Inferno Dragon
Poison
Spear Goblins Minions Suspicious Bush Witch Princess
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Suspicious Bush Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Suspicious Bush The Log Minions Princess Royal Ghost Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Suspicious Bush The Log Minions

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Princess Royal Ghost Inferno Dragon
Minions
Inferno Dragon
Suspicious Bush
Witch
Royal Ghost
The Log
Princess
Princess
Spear Goblins The Log Royal Ghost
Royal Ghost
Spear Goblins Witch Princess
Inferno Dragon
Spear Goblins Minions

Defense Synergies 0 11

Spear Goblins
Minions The Log Royal Ghost Inferno Dragon
Minions
Spear Goblins The Log
Suspicious Bush
Witch
The Log Royal Ghost
The Log
Spear Goblins Minions Witch Princess Royal Ghost Inferno Dragon
Princess
The Log Royal Ghost
Royal Ghost
Spear Goblins Witch The Log Princess
Inferno Dragon
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions The Log
Inferno Dragon Minions Witch The Log
Witch Minions Inferno Dragon
Witch Inferno Dragon Minions
The Log Princess
The Log Spear Goblins Minions Royal Ghost
Minions Inferno Dragon Spear Goblins Witch Princess
The Log
Witch Inferno Dragon Minions Princess
Spear Goblins Royal Ghost
Minions Witch Spear Goblins The Log Princess Royal Ghost
Minions Inferno Dragon Spear Goblins Witch Princess
Minions Witch The Log
Minions Witch The Log Princess Royal Ghost
Inferno Dragon
The Log Inferno Dragon
Minions Witch
Spear Goblins Minions Witch The Log Royal Ghost
Witch The Log Spear Goblins Minions Princess Royal Ghost Inferno Dragon
Inferno Dragon
Royal Ghost Spear Goblins Minions Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch Royal Ghost
The Log Royal Ghost Inferno Dragon
Spear Goblins Minions Witch The Log
The Log
Witch Inferno Dragon
Minions Witch Princess
Spear Goblins Minions Witch
Inferno Dragon
Spear Goblins Minions Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Minions Witch
The Log
Witch
Witch Princess
Witch Spear Goblins Minions The Log Inferno Dragon
Minions Witch The Log Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost
The Log Princess Royal Ghost
The Log
The Log
The Log
Spear Goblins Minions Witch Princess
Witch The Log Princess
The Log Princess
The Log
Minions
The Log Princess
Princess
The Log Princess
Minions Princess
Princess The Log
Spear Goblins Witch The Log Princess
The Log Princess
Minions
The Log Princess
Witch The Log Princess
Minions The Log
Princess
The Log
The Log
The Log Witch Princess
Witch Inferno Dragon
The Log Witch Princess Royal Ghost
Witch The Log Princess
The Log
Witch Princess
Minions Witch
The Log
Princess
The Log Princess
Spear Goblins Minions Witch Princess
Witch Princess
The Log
Princess
The Log Princess
Minions Witch The Log Princess
Witch Princess
Witch The Log Princess Royal Ghost
Inferno Dragon

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