My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Balloon Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Balloon Bandit
Giant Snowball
Spear Goblins Minions Balloon Lumberjack
Zap
Spear Goblins Minions Balloon Bandit
Barbarian Barrel
Spear Goblins Valkyrie Bandit Electro Wizard Lumberjack
The Log
Spear Goblins Bandit Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Valkyrie Balloon Bandit Electro Wizard Lumberjack
Fireball
Minions Balloon Bandit Electro Wizard Lumberjack
Poison
Spear Goblins Minions Balloon Electro Wizard
Lightning
Valkyrie Balloon Bandit Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Bandit Valkyrie Freeze Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Bandit Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Balloon Bandit Lumberjack
Minions
Valkyrie Balloon Bandit Lumberjack
Valkyrie
Spear Goblins Balloon Lumberjack Minions Bandit Electro Wizard
Freeze
Balloon
Balloon
Valkyrie Freeze Lumberjack Spear Goblins Minions Bandit Electro Wizard
Bandit
Spear Goblins Minions Valkyrie Balloon Electro Wizard Lumberjack
Electro Wizard
Valkyrie Balloon Bandit Lumberjack
Lumberjack
Valkyrie Balloon Spear Goblins Minions Bandit Electro Wizard

Defense Synergies 1 18

Spear Goblins
Minions Valkyrie Bandit Electro Wizard Lumberjack
Minions
Valkyrie Spear Goblins Freeze Bandit Electro Wizard Lumberjack
Valkyrie
Minions Spear Goblins Freeze Bandit Electro Wizard Lumberjack
Freeze
Minions Valkyrie Electro Wizard Lumberjack
Balloon
Bandit
Spear Goblins Minions Valkyrie Electro Wizard Lumberjack
Electro Wizard
Spear Goblins Minions Valkyrie Freeze Bandit Lumberjack
Lumberjack
Spear Goblins Minions Valkyrie Freeze Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Valkyrie Electro Wizard
Lumberjack Minions Valkyrie Bandit Electro Wizard
Lumberjack Minions Valkyrie Freeze Bandit Electro Wizard
Lumberjack Minions Valkyrie Bandit Electro Wizard
Valkyrie Lumberjack
Freeze Spear Goblins Minions Valkyrie Bandit Electro Wizard Lumberjack
Minions Electro Wizard Spear Goblins Freeze
Valkyrie Bandit Electro Wizard
Minions Lumberjack
Spear Goblins Valkyrie Bandit Electro Wizard Lumberjack
Minions Valkyrie Electro Wizard Spear Goblins Freeze Bandit Lumberjack
Minions Spear Goblins Electro Wizard
Lumberjack Minions Valkyrie Freeze Bandit Electro Wizard
Valkyrie Minions Freeze Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Freeze Bandit Electro Wizard Lumberjack
Minions Valkyrie Electro Wizard Lumberjack
Spear Goblins Minions Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Freeze Spear Goblins Minions Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Spear Goblins Minions Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Spear Goblins Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Lumberjack
Bandit Lumberjack Spear Goblins Minions Valkyrie Electro Wizard
Valkyrie Lumberjack Bandit Electro Wizard
Valkyrie Bandit Lumberjack
Minions Freeze Electro Wizard
Spear Goblins Minions Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Lumberjack
Freeze Electro Wizard Spear Goblins Minions Valkyrie Bandit
Minions Valkyrie Lumberjack
Valkyrie Electro Wizard
Valkyrie Bandit Lumberjack
Valkyrie
Electro Wizard Spear Goblins Minions Valkyrie Freeze Lumberjack
Minions Valkyrie Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Bandit
Bandit Electro Wizard
Bandit
Valkyrie Freeze
Valkyrie
Spear Goblins Minions Freeze
Freeze
Bandit
Minions Electro Wizard Lumberjack
Valkyrie Bandit Electro Wizard
Bandit
Minions Freeze Bandit
Spear Goblins Bandit
Bandit
Freeze
Minions
Bandit Electro Wizard
Valkyrie
Minions
Freeze Valkyrie
Bandit Electro Wizard
Bandit
Bandit
Electro Wizard
Electro Wizard Minions Freeze
Bandit
Freeze Electro Wizard
Electro Wizard Spear Goblins Minions Freeze Bandit
Electro Wizard
Freeze
Valkyrie Electro Wizard Lumberjack
Minions Freeze Electro Wizard
Electro Wizard
Freeze Bandit Electro Wizard

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