My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider
Giant Snowball
Spear Goblins Minions Hog Rider Baby Dragon Witch
Zap
Spear Goblins Minions Inferno Tower Witch
Barbarian Barrel
Spear Goblins Valkyrie Inferno Tower Witch
The Log
Spear Goblins Hog Rider Witch
Earthquake
Spear Goblins Hog Rider Inferno Tower Witch
Arrows
Spear Goblins Minions Witch
Royal Delivery
Spear Goblins Minions Valkyrie Hog Rider Baby Dragon Witch
Fireball
Minions Hog Rider Inferno Tower Baby Dragon Witch
Poison
Spear Goblins Minions Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Baby Dragon Witch
Rocket
Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Minions Valkyrie Hog Rider Baby Dragon Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Minions Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Baby Dragon
Minions
Hog Rider Valkyrie Baby Dragon
Valkyrie
Spear Goblins Hog Rider Minions Baby Dragon Witch
Hog Rider
Spear Goblins Minions Valkyrie The Log Baby Dragon Witch
Inferno Tower
Baby Dragon
Spear Goblins Minions Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Baby Dragon
The Log
Hog Rider

Defense Synergies 2 16

Spear Goblins
Minions Valkyrie Inferno Tower Baby Dragon The Log
Minions
Valkyrie Spear Goblins Inferno Tower Baby Dragon The Log
Valkyrie
Minions Spear Goblins Inferno Tower Baby Dragon Witch The Log
Hog Rider
Inferno Tower
The Log Spear Goblins Minions Valkyrie Baby Dragon
Baby Dragon
Spear Goblins Minions Valkyrie Inferno Tower Witch The Log
Witch
Valkyrie Baby Dragon The Log
The Log
Inferno Tower Spear Goblins Minions Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Minions Valkyrie Witch The Log
Inferno Tower Witch Minions Valkyrie
Inferno Tower Witch Minions Valkyrie
Valkyrie The Log
The Log Spear Goblins Minions Valkyrie Baby Dragon
Minions Inferno Tower Spear Goblins Baby Dragon Witch
Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Witch Minions
Spear Goblins Valkyrie Inferno Tower
Minions Valkyrie Witch Spear Goblins Baby Dragon The Log
Minions Inferno Tower Spear Goblins Baby Dragon Witch
Inferno Tower Minions Valkyrie Witch The Log
Valkyrie Minions Baby Dragon Witch The Log
Inferno Tower
Inferno Tower The Log
Minions Valkyrie Inferno Tower Witch
Spear Goblins Minions Valkyrie Baby Dragon Witch The Log
Valkyrie Baby Dragon Witch The Log Spear Goblins Minions
Inferno Tower
Valkyrie Spear Goblins Minions Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Inferno Tower Witch
Valkyrie Baby Dragon The Log
Spear Goblins Minions Valkyrie Inferno Tower Witch The Log
Valkyrie Inferno Tower The Log
Inferno Tower Valkyrie Witch
Minions Baby Dragon Witch
Spear Goblins Minions Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie
Spear Goblins Minions Valkyrie Inferno Tower Baby Dragon Witch The Log
Inferno Tower Witch
Minions Valkyrie Inferno Tower Witch
Valkyrie The Log
Valkyrie Inferno Tower Witch
Valkyrie Baby Dragon Witch
Inferno Tower Witch Spear Goblins Minions Valkyrie Baby Dragon The Log
Minions Valkyrie Inferno Tower Baby Dragon Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log
Spear Goblins Minions Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Minions
Valkyrie The Log
Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Spear Goblins Baby Dragon Witch The Log
Baby Dragon The Log
Minions
Baby Dragon The Log
Valkyrie Baby Dragon Witch The Log
Minions Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch
Minions Witch
The Log
The Log
Spear Goblins Minions Witch
Baby Dragon Witch
The Log
Valkyrie Baby Dragon
The Log Baby Dragon
Minions Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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