My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Inferno Dragon Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Inferno Dragon Sparky
Giant Snowball
Spear Goblins Minions Inferno Dragon
Zap
Spear Goblins Minions Inferno Dragon Sparky
Barbarian Barrel
Spear Goblins Valkyrie Sparky
The Log
Spear Goblins Sparky
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Valkyrie Inferno Dragon Sparky
Fireball
Minions Inferno Dragon Sparky
Poison
Spear Goblins Minions Sparky
Lightning
Valkyrie Inferno Dragon Sparky Goblinstein
Rocket
Valkyrie Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Goblin Machine Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Inferno Dragon Goblin Machine Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Valkyrie Inferno Dragon Goblin Machine Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Valkyrie Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Inferno Dragon Sparky Mega Knight
Minions
Mega Knight Valkyrie Inferno Dragon Sparky
Valkyrie
Spear Goblins Minions Sparky
Inferno Dragon
Mega Knight Spear Goblins Minions
Goblin Machine
Sparky
Spear Goblins Minions Valkyrie
Mega Knight
Minions Inferno Dragon Spear Goblins
Goblinstein

Defense Synergies 1 7

Spear Goblins
Minions Valkyrie Inferno Dragon Mega Knight
Minions
Valkyrie Spear Goblins Mega Knight
Valkyrie
Minions Spear Goblins Sparky
Inferno Dragon
Spear Goblins Mega Knight
Goblin Machine
Sparky
Valkyrie
Mega Knight
Spear Goblins Minions Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Valkyrie Sparky
Inferno Dragon Sparky Minions Valkyrie Mega Knight
Sparky Mega Knight Minions Valkyrie Inferno Dragon
Inferno Dragon Sparky Minions Valkyrie Mega Knight
Valkyrie Sparky Mega Knight
Spear Goblins Minions Valkyrie Mega Knight
Minions Inferno Dragon Spear Goblins
Valkyrie Sparky Mega Knight
Inferno Dragon Sparky Minions
Spear Goblins Valkyrie Sparky Mega Knight
Minions Valkyrie Spear Goblins Mega Knight
Minions Inferno Dragon Spear Goblins
Sparky Mega Knight Minions Valkyrie
Valkyrie Sparky Mega Knight Minions
Inferno Dragon Sparky Mega Knight
Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Minions Valkyrie
Valkyrie Mega Knight Spear Goblins Minions
Valkyrie Spear Goblins Minions Inferno Dragon Mega Knight
Sparky Inferno Dragon
Valkyrie Mega Knight Spear Goblins Minions Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Spear Goblins Sparky
Valkyrie Inferno Dragon Mega Knight
Mega Knight Spear Goblins Minions Valkyrie Sparky
Valkyrie Mega Knight Sparky
Valkyrie Inferno Dragon Sparky Mega Knight
Minions
Sparky Spear Goblins Minions Valkyrie
Mega Knight Valkyrie Inferno Dragon Sparky
Mega Knight Spear Goblins Minions Valkyrie Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Minions Valkyrie Sparky
Mega Knight Valkyrie
Mega Knight Valkyrie Sparky
Valkyrie Sparky Mega Knight
Sparky Spear Goblins Minions Valkyrie Inferno Dragon
Minions Valkyrie Mega Knight Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Sparky
Valkyrie Sparky
Valkyrie Sparky Mega Knight
Spear Goblins Minions Goblin Machine
Sparky
Minions Sparky
Valkyrie Goblin Machine Sparky
Sparky
Minions
Sparky
Spear Goblins Sparky
Sparky Mega Knight
Sparky
Minions Sparky
Goblin Machine Sparky Mega Knight
Valkyrie Goblin Machine Mega Knight
Minions Sparky Mega Knight
Sparky
Valkyrie Goblin Machine Sparky Mega Knight
Inferno Dragon
Sparky
Sparky Mega Knight
Sparky
Sparky
Minions
Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Spear Goblins Minions
Valkyrie Sparky Mega Knight
Sparky
Sparky Mega Knight
Minions Sparky
Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight

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