My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elite Barbarians Elixir Golem
Giant Snowball
Spear Goblins Minions
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Elite Barbarians Elixir Golem Valkyrie
The Log
Spear Goblins Elite Barbarians Elixir Golem
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Elite Barbarians Elixir Golem Valkyrie
Fireball
Minions Elite Barbarians Elixir Golem
Poison
Spear Goblins Minions Elixir Golem
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Rage The Log Minions Elixir Golem Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Spear Goblins Rage The Log

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Elite Barbarians Elixir Golem
Minions
Rage Elite Barbarians Elixir Golem Valkyrie
Elite Barbarians
Valkyrie Rage Spear Goblins Minions The Log
Elixir Golem
Rage Spear Goblins Minions Mirror The Log
Valkyrie
Spear Goblins Elite Barbarians Minions
Mirror
The Log Elixir Golem
Rage
Minions Elite Barbarians Elixir Golem
The Log
Mirror Elite Barbarians Elixir Golem

Defense Synergies 2 8

Spear Goblins
Minions Valkyrie The Log
Minions
Valkyrie Spear Goblins The Log
Elite Barbarians
Valkyrie The Log
Elixir Golem
Valkyrie
Minions Elite Barbarians Spear Goblins Mirror The Log
Mirror
Valkyrie The Log
Rage
The Log
Spear Goblins Minions Elite Barbarians Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Valkyrie The Log
Elite Barbarians Minions Valkyrie The Log
Minions Elite Barbarians Valkyrie
Elite Barbarians Minions Valkyrie
Elite Barbarians Valkyrie The Log
The Log Spear Goblins Minions Valkyrie
Minions Spear Goblins
Valkyrie The Log
Minions Elite Barbarians
Elite Barbarians Spear Goblins Valkyrie
Minions Valkyrie Spear Goblins The Log
Minions Spear Goblins
Minions Elite Barbarians Valkyrie The Log
Valkyrie Minions The Log
Elite Barbarians
Elite Barbarians The Log
Minions Elite Barbarians Valkyrie
Spear Goblins Minions Elite Barbarians Valkyrie The Log
Valkyrie The Log Spear Goblins Minions
Elite Barbarians
Valkyrie Spear Goblins Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Elite Barbarians
Elite Barbarians Valkyrie The Log
Spear Goblins Minions Elite Barbarians Valkyrie The Log
Valkyrie Elite Barbarians The Log
Elite Barbarians Valkyrie
Minions
Spear Goblins Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Spear Goblins Minions Elite Barbarians Valkyrie The Log
Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie
Valkyrie
Elite Barbarians Spear Goblins Minions Valkyrie The Log
Minions Valkyrie Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log
Spear Goblins Minions
The Log
The Log
The Log
Minions Elite Barbarians
Valkyrie The Log
Elite Barbarians The Log
Minions
Elite Barbarians The Log
Spear Goblins The Log
The Log
Minions
The Log
Valkyrie The Log
Minions The Log
The Log
The Log
The Log Valkyrie
The Log
The Log
The Log
Elite Barbarians
Minions
Elite Barbarians
The Log
The Log
Spear Goblins Minions
The Log
Valkyrie
The Log
Elite Barbarians
Minions Elite Barbarians The Log
The Log

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