My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
RIP
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Hog Rider Royal Hogs Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Hog Rider Royal Hogs Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Royal Giant Hog Rider Royal Hogs Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Hog Rider Royal Hogs Goblin Barrel
Giant Snowball
Spear Goblins Hog Rider Royal Hogs Goblin Barrel
Zap
Spear Goblins Mortar Royal Giant Royal Hogs Goblin Barrel Goblin Giant
Barbarian Barrel
Spear Goblins Mortar Royal Hogs Goblin Barrel
The Log
Spear Goblins Royal Giant Hog Rider Royal Hogs Goblin Barrel
Earthquake
Spear Goblins Mortar Hog Rider Royal Hogs Goblin Barrel
Arrows
Spear Goblins Royal Hogs Goblin Barrel
Royal Delivery
Spear Goblins Hog Rider Royal Hogs Goblin Barrel
Fireball
Mortar Hog Rider Royal Hogs Goblin Barrel
Poison
Spear Goblins Mortar Royal Hogs
Lightning
Mortar
Rocket
Mortar Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Mortar Fireball Hog Rider Royal Hogs Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Goblin Barrel Mortar Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Mortar Royal Giant Royal Hogs Goblin Giant
Mortar
Royal Giant Spear Goblins Fireball Hog Rider Goblin Giant
Royal Giant
Mortar Fireball Goblin Barrel Spear Goblins Hog Rider
Fireball
Royal Giant Hog Rider Goblin Giant Mortar Royal Hogs
Hog Rider
Spear Goblins Fireball Mortar Royal Giant Goblin Barrel
Royal Hogs
Spear Goblins Fireball Goblin Barrel
Goblin Barrel
Spear Goblins Royal Giant Hog Rider Royal Hogs Goblin Giant
Goblin Giant
Fireball Spear Goblins Mortar Goblin Barrel

Defense Synergies 1 3

Spear Goblins
Mortar Goblin Giant
Mortar
Spear Goblins Fireball
Royal Giant
Fireball
Goblin Giant Mortar
Hog Rider
Royal Hogs
Goblin Barrel
Goblin Giant
Fireball Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Fireball Goblin Giant
Mortar
Mortar
Mortar
Fireball
Fireball Spear Goblins
Spear Goblins Mortar Fireball
Fireball Goblin Giant
Mortar
Spear Goblins
Spear Goblins Fireball Goblin Giant
Spear Goblins Fireball
Mortar Fireball
Fireball Mortar
Mortar
Mortar Fireball
Mortar Fireball
Mortar Fireball Spear Goblins
Mortar Spear Goblins Fireball
Mortar
Spear Goblins Fireball Goblin Giant
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball
Fireball Mortar
Spear Goblins Goblin Giant
Fireball Goblin Giant
Goblin Giant
Fireball Goblin Giant
Spear Goblins Fireball Goblin Giant
Goblin Giant
Spear Goblins Mortar Fireball
Goblin Giant
Fireball Goblin Giant
Fireball Goblin Giant
Fireball
Spear Goblins Mortar Fireball Goblin Giant
Fireball
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball Goblin Giant
Fireball
Fireball Mortar
Fireball Spear Goblins Goblin Giant
Mortar
Fireball
Fireball Mortar
Fireball
Mortar Fireball
Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Spear Goblins Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Fireball
Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Fireball Mortar
Fireball Mortar
Fireball
Fireball
Fireball
Mortar Fireball
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Fireball
Mortar Fireball
Fireball
Fireball
Fireball
Mortar Fireball Goblin Giant
Fireball Mortar

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