My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Cannon Cart Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Giant Barbarian Barrel Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Cannon Cart
Giant Snowball
Spear Goblins
Zap
Spear Goblins Royal Giant Cannon Cart
Barbarian Barrel
Electro Spirit Spear Goblins Cannon Cart
The Log
Electro Spirit Spear Goblins Royal Giant Cannon Cart
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins
Royal Delivery
Electro Spirit Spear Goblins Cannon Cart
Fireball
Cannon Cart
Poison
Spear Goblins
Lightning
Cannon Cart Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Barbarian Barrel Royal Delivery Earthquake Cannon Cart Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Barbarian Barrel Royal Delivery

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Cannon Cart
Spear Goblins
Barbarian Barrel Royal Giant Earthquake Cannon Cart
Royal Delivery
Royal Giant
Earthquake Barbarian Barrel Electro Spirit Spear Goblins Cannon Cart
Earthquake
Royal Giant Spear Goblins Barbarian Barrel
Barbarian Barrel
Spear Goblins Royal Giant Cannon Cart Earthquake
Cannon Cart
Barbarian Barrel Electro Spirit Spear Goblins Royal Giant
Goblinstein

Defense Synergies 0 9

Electro Spirit
Spear Goblins
Royal Delivery Earthquake Barbarian Barrel Cannon Cart
Royal Delivery
Spear Goblins Earthquake Barbarian Barrel Cannon Cart
Royal Giant
Earthquake
Spear Goblins Royal Delivery Barbarian Barrel
Barbarian Barrel
Spear Goblins Royal Delivery Earthquake Cannon Cart
Cannon Cart
Spear Goblins Royal Delivery Barbarian Barrel
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Spear Goblins Barbarian Barrel
Royal Delivery Cannon Cart
Royal Delivery Cannon Cart
Cannon Cart
Royal Delivery Earthquake Barbarian Barrel
Royal Delivery Barbarian Barrel Electro Spirit Spear Goblins Earthquake Cannon Cart
Electro Spirit Spear Goblins Royal Delivery
Earthquake Electro Spirit Barbarian Barrel Cannon Cart
Spear Goblins Royal Delivery Barbarian Barrel Cannon Cart
Electro Spirit Spear Goblins Royal Delivery Earthquake Barbarian Barrel Cannon Cart
Spear Goblins Royal Delivery
Royal Delivery Earthquake Cannon Cart
Electro Spirit Royal Delivery Earthquake Barbarian Barrel Cannon Cart
Cannon Cart
Royal Delivery
Royal Delivery Cannon Cart
Royal Delivery Electro Spirit Spear Goblins Barbarian Barrel Cannon Cart
Royal Delivery Earthquake Barbarian Barrel Electro Spirit Spear Goblins Cannon Cart
Cannon Cart
Electro Spirit Spear Goblins Royal Delivery Earthquake Barbarian Barrel Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Delivery Barbarian Barrel Cannon Cart
Royal Delivery Barbarian Barrel Cannon Cart
Royal Delivery Spear Goblins Cannon Cart
Royal Delivery Barbarian Barrel Cannon Cart
Royal Delivery Cannon Cart
Royal Delivery Electro Spirit
Royal Delivery Spear Goblins Cannon Cart
Royal Delivery Cannon Cart
Royal Delivery Electro Spirit Spear Goblins Barbarian Barrel Cannon Cart
Royal Delivery
Cannon Cart
Royal Delivery
Royal Delivery Cannon Cart
Cannon Cart
Electro Spirit Spear Goblins Royal Delivery Barbarian Barrel Cannon Cart
Electro Spirit Royal Delivery Earthquake Barbarian Barrel Cannon Cart
Electro Spirit Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel
Earthquake Barbarian Barrel Cannon Cart
Earthquake Cannon Cart Barbarian Barrel
Earthquake Barbarian Barrel
Electro Spirit Spear Goblins
Earthquake
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Cannon Cart
Earthquake Barbarian Barrel Cannon Cart
Earthquake Barbarian Barrel Cannon Cart
Earthquake Barbarian Barrel Cannon Cart
Earthquake Spear Goblins Barbarian Barrel Cannon Cart
Earthquake Barbarian Barrel Cannon Cart
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel Cannon Cart
Earthquake Electro Spirit Barbarian Barrel
Earthquake Barbarian Barrel
Barbarian Barrel
Electro Spirit
Earthquake
Electro Spirit
Earthquake
Earthquake Electro Spirit Spear Goblins Barbarian Barrel Cannon Cart
Barbarian Barrel
Cannon Cart
Earthquake
Cannon Cart
Electro Spirit
Barbarian Barrel Cannon Cart
Cannon Cart

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