My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Rascals Elixir Golem Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Rascals Elixir Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Elixir Golem Guards Bandit
Giant Snowball
Spear Goblins Skeleton Barrel Guards
Zap
Spear Goblins Skeleton Barrel Guards Bandit
Barbarian Barrel
Spear Goblins Skeleton Barrel Rascals Elixir Golem Guards Royal Ghost Bandit
The Log
Spear Goblins Skeleton Barrel Rascals Elixir Golem Guards Bandit
Earthquake
Spear Goblins Elixir Golem Guards
Arrows
Spear Goblins Skeleton Barrel Rascals Guards
Royal Delivery
Spear Goblins Skeleton Barrel Rascals Elixir Golem Guards Royal Ghost Bandit
Fireball
Skeleton Barrel Rascals Elixir Golem Bandit
Poison
Spear Goblins Skeleton Barrel Rascals Elixir Golem Guards
Lightning
Bandit
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Elixir Golem Rage Guards Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Skeleton Barrel Elixir Golem Guards Royal Ghost Bandit Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Skeleton Barrel Elixir Golem

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Rascals Elixir Golem Royal Ghost Bandit
Skeleton Barrel
Spear Goblins Rascals Elixir Golem Guards Royal Ghost Bandit
Rascals
Spear Goblins Skeleton Barrel Bandit
Elixir Golem
Rage Spear Goblins Skeleton Barrel Royal Ghost Bandit
Rage
Elixir Golem
Guards
Skeleton Barrel Bandit
Royal Ghost
Spear Goblins Skeleton Barrel Elixir Golem Bandit
Bandit
Spear Goblins Skeleton Barrel Rascals Elixir Golem Guards Royal Ghost

Defense Synergies 0 4

Spear Goblins
Rascals Guards Royal Ghost Bandit
Skeleton Barrel
Rascals
Spear Goblins
Elixir Golem
Rage
Guards
Spear Goblins
Royal Ghost
Spear Goblins
Bandit
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel
Rascals Bandit
Rascals Bandit
Rascals Guards Bandit
Spear Goblins Rascals Guards Royal Ghost Bandit
Spear Goblins Rascals
Skeleton Barrel Rascals Bandit
Rascals
Guards Spear Goblins Rascals Royal Ghost Bandit
Guards Spear Goblins Rascals Royal Ghost Bandit
Spear Goblins Rascals
Rascals Guards Bandit
Rascals Guards Royal Ghost
Rascals Bandit
Rascals Bandit
Rascals
Spear Goblins Rascals Guards Royal Ghost Bandit
Spear Goblins Rascals Guards Royal Ghost Bandit
Rascals Royal Ghost Spear Goblins Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Spear Goblins Royal Ghost Bandit
Bandit Skeleton Barrel Royal Ghost
Guards Bandit Spear Goblins Rascals
Guards Rascals Bandit
Rascals Guards Bandit
Skeleton Barrel Rascals
Rascals Guards Spear Goblins Bandit
Rascals
Spear Goblins Bandit
Guards
Rascals Guards
Guards
Rascals Guards Bandit
Rascals
Rascals Guards Spear Goblins
Rascals Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals Guards Royal Ghost Bandit
Skeleton Barrel Royal Ghost Bandit
Skeleton Barrel Bandit
Skeleton Barrel Rascals Guards
Spear Goblins Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Bandit
Guards
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel
Spear Goblins Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Royal Ghost Bandit
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel Guards
Bandit
Skeleton Barrel Spear Goblins Guards Bandit
Rascals
Skeleton Barrel
Rascals Guards
Skeleton Barrel Royal Ghost Bandit

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