My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Prince Goblin Giant Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Goblin Giant Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Prince Goblin Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Prince Miner Bandit
Giant Snowball
Spear Goblins Goblin Gang Miner Lumberjack
Zap
Spear Goblins Goblin Gang Prince Goblin Giant Bandit
Barbarian Barrel
Spear Goblins Goblin Gang Bandit Lumberjack
The Log
Spear Goblins Goblin Gang Prince Bandit Lumberjack
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Prince Miner Bandit Lumberjack
Fireball
Goblin Gang Bandit Lumberjack
Poison
Spear Goblins Goblin Gang
Lightning
Prince Bandit Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Miner Bandit Lumberjack Prince Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Gang Miner Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Goblin Gang Prince Goblin Giant Bandit Lumberjack
Goblin Gang
Miner Spear Goblins Prince Goblin Giant Bandit
Rocket
Miner
Prince
Spear Goblins Goblin Gang Miner Lumberjack
Goblin Giant
Spear Goblins Goblin Gang Bandit Lumberjack
Miner
Spear Goblins Goblin Gang Rocket Prince Bandit Lumberjack
Bandit
Spear Goblins Goblin Gang Goblin Giant Miner Lumberjack
Lumberjack
Spear Goblins Prince Goblin Giant Miner Bandit

Defense Synergies 0 10

Spear Goblins
Goblin Gang Prince Goblin Giant Bandit Lumberjack
Goblin Gang
Spear Goblins Prince Miner Bandit Lumberjack
Rocket
Prince
Spear Goblins Goblin Gang
Goblin Giant
Spear Goblins
Miner
Goblin Gang
Bandit
Spear Goblins Goblin Gang Lumberjack
Lumberjack
Spear Goblins Goblin Gang Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Goblin Giant
Lumberjack Goblin Gang Prince Bandit
Goblin Gang Rocket Prince Lumberjack Bandit
Prince Lumberjack Goblin Gang Bandit
Rocket Prince Lumberjack
Goblin Gang Spear Goblins Bandit Lumberjack
Rocket Spear Goblins Goblin Gang
Rocket Goblin Giant Bandit
Goblin Gang Prince Lumberjack
Goblin Gang Spear Goblins Prince Miner Bandit Lumberjack
Goblin Gang Spear Goblins Goblin Giant Bandit Lumberjack
Spear Goblins Goblin Gang
Prince Lumberjack Goblin Gang Rocket Bandit
Rocket Goblin Gang Prince Lumberjack
Goblin Gang Prince Bandit Lumberjack
Rocket Goblin Gang Prince Bandit Lumberjack
Goblin Gang Prince Lumberjack
Spear Goblins Goblin Gang Prince Bandit Lumberjack
Spear Goblins Bandit Lumberjack
Prince Lumberjack
Goblin Gang Spear Goblins Prince Goblin Giant Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Spear Goblins Prince Bandit
Bandit Goblin Gang Rocket Prince Miner Lumberjack
Goblin Gang Bandit Lumberjack Spear Goblins Rocket Prince Goblin Giant
Goblin Gang Rocket Prince Lumberjack Goblin Giant Bandit
Goblin Gang Prince Goblin Giant Bandit Lumberjack
Rocket Goblin Gang Goblin Giant
Goblin Gang Rocket Prince Spear Goblins Goblin Giant Bandit Lumberjack
Prince Goblin Giant Lumberjack
Rocket Spear Goblins Prince Bandit
Goblin Gang Goblin Giant
Prince Lumberjack
Rocket Prince Goblin Giant
Rocket Prince Goblin Gang Goblin Giant Bandit Lumberjack
Goblin Gang Spear Goblins Rocket Prince Goblin Giant Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Miner Bandit
Rocket Goblin Giant Miner Bandit
Rocket Prince
Rocket
Spear Goblins Rocket Goblin Giant
Miner Bandit
Rocket Goblin Gang Prince Lumberjack
Rocket Miner Prince Bandit
Rocket
Rocket Miner Bandit
Rocket Bandit
Prince
Rocket Spear Goblins Bandit
Rocket Bandit
Rocket
Rocket
Rocket Prince Bandit
Rocket Miner
Rocket Prince
Rocket
Rocket Prince
Rocket
Miner Bandit
Prince Miner Bandit
Rocket Miner Bandit
Rocket
Rocket Miner Bandit
Rocket
Prince
Rocket
Spear Goblins Goblin Gang Rocket Prince Bandit
Rocket
Miner Goblin Gang Rocket Prince Lumberjack
Rocket
Prince
Goblin Gang Rocket
Rocket
Rocket Prince Goblin Giant Miner Bandit
Prince
Rocket

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