My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Electro Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Wall Breakers Electro Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Wall Breakers Goblin Barrel Skeleton King
Giant Snowball
Spear Goblins Royal Hogs Wall Breakers Goblin Barrel Skeleton King
Zap
Spear Goblins Royal Hogs Wall Breakers Goblin Barrel Skeleton King
Barbarian Barrel
Spear Goblins Royal Hogs Wall Breakers Goblin Barrel Skeleton King
The Log
Spear Goblins Royal Hogs Wall Breakers Goblin Barrel Skeleton King
Earthquake
Spear Goblins Royal Hogs Goblin Barrel Skeleton King
Arrows
Spear Goblins Royal Hogs Wall Breakers Goblin Barrel Skeleton King
Royal Delivery
Spear Goblins Royal Hogs Wall Breakers Goblin Barrel Skeleton King
Fireball
Royal Hogs Wall Breakers Goblin Barrel Skeleton King
Poison
Spear Goblins Royal Hogs Skeleton King
Lightning
Skeleton King
Rocket
Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Wall Breakers Goblin Barrel Skeleton King Royal Hogs Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Wall Breakers Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Royal Hogs Wall Breakers
Royal Hogs
Spear Goblins Goblin Barrel
Rocket
Mirror Electro Giant
Mirror
Goblin Barrel Electro Giant Rocket Wall Breakers
Wall Breakers
Spear Goblins Mirror Skeleton King
Goblin Barrel
Spear Goblins Mirror Royal Hogs Skeleton King
Electro Giant
Mirror Rocket
Skeleton King
Wall Breakers Goblin Barrel

Defense Synergies 0 1

Spear Goblins
Skeleton King
Royal Hogs
Rocket
Mirror
Wall Breakers
Goblin Barrel
Electro Giant
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins
Rocket
Skeleton King
Rocket
Spear Goblins
Rocket Spear Goblins
Rocket Electro Giant
Skeleton King
Spear Goblins
Spear Goblins Electro Giant Skeleton King
Spear Goblins
Rocket
Rocket Skeleton King
Skeleton King
Rocket Electro Giant
Spear Goblins
Spear Goblins
Spear Goblins Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Electro Giant
Rocket
Spear Goblins Rocket
Rocket
Rocket Electro Giant
Rocket Spear Goblins
Rocket Spear Goblins
Rocket Electro Giant
Rocket Skeleton King
Electro Giant
Electro Giant Spear Goblins Rocket Skeleton King
Electro Giant Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket
Electro Giant Spear Goblins Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Spear Goblins
Rocket
Rocket
Rocket
Rocket
Rocket Electro Giant
Rocket
Rocket
Rocket
Rocket
Electro Giant
Rocket
Electro Giant
Rocket Electro Giant
Rocket
Rocket
Rocket
Spear Goblins Rocket
Rocket
Rocket
Skeleton King
Rocket Electro Giant
Electro Giant Rocket Skeleton King
Rocket
Rocket Electro Giant
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: