My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Elixir Golem Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Elixir Golem Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Elixir Golem Giant Wall Breakers
Giant Snowball
Spear Goblins Royal Recruits Wall Breakers
Zap
Spear Goblins Wall Breakers
Barbarian Barrel
Spear Goblins Royal Recruits Elixir Golem Wall Breakers Ice Wizard
The Log
Spear Goblins Royal Recruits Elixir Golem Wall Breakers
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins Royal Recruits Wall Breakers
Royal Delivery
Spear Goblins Royal Recruits Elixir Golem Wall Breakers Ice Wizard
Fireball
Elixir Golem Wall Breakers Ice Wizard
Poison
Spear Goblins Royal Recruits Elixir Golem Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Elixir Golem Rocket Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Rage Elixir Golem Ice Wizard Giant Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers Rage Elixir Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Recruits Elixir Golem Giant Wall Breakers
Royal Recruits
Spear Goblins Wall Breakers
Elixir Golem
Rage Spear Goblins Ice Wizard
Giant
Rage Spear Goblins Rocket Ice Wizard
Rocket
Giant
Wall Breakers
Spear Goblins Royal Recruits
Rage
Elixir Golem Giant
Ice Wizard
Elixir Golem Giant

Defense Synergies 0 2

Spear Goblins
Ice Wizard
Royal Recruits
Ice Wizard
Elixir Golem
Giant
Rocket
Wall Breakers
Rage
Ice Wizard
Spear Goblins Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Royal Recruits
Royal Recruits Ice Wizard
Rocket Royal Recruits Ice Wizard
Royal Recruits Ice Wizard
Royal Recruits Rocket
Spear Goblins Ice Wizard
Rocket Spear Goblins Ice Wizard
Rocket Royal Recruits
Royal Recruits Ice Wizard
Spear Goblins Royal Recruits Ice Wizard
Ice Wizard Spear Goblins Royal Recruits
Spear Goblins Ice Wizard
Royal Recruits Rocket Ice Wizard
Rocket Royal Recruits
Royal Recruits
Rocket Royal Recruits
Royal Recruits
Spear Goblins Royal Recruits Ice Wizard
Spear Goblins Royal Recruits Ice Wizard
Royal Recruits
Royal Recruits Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins
Rocket
Royal Recruits Spear Goblins Rocket
Royal Recruits Rocket
Royal Recruits
Rocket Ice Wizard
Royal Recruits Rocket Spear Goblins Ice Wizard
Royal Recruits
Royal Recruits Rocket Spear Goblins
Royal Recruits
Royal Recruits
Royal Recruits Rocket
Royal Recruits Rocket
Royal Recruits
Royal Recruits Spear Goblins Rocket
Royal Recruits Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket
Ice Wizard
Rocket
Royal Recruits Rocket
Rocket
Spear Goblins Rocket Ice Wizard
Ice Wizard
Rocket
Rocket Royal Recruits
Rocket
Rocket
Rocket
Rocket Spear Goblins
Royal Recruits Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Royal Recruits
Ice Wizard
Ice Wizard
Rocket
Ice Wizard
Rocket
Rocket
Rocket
Rocket
Spear Goblins Royal Recruits Rocket
Rocket Ice Wizard
Rocket
Rocket
Royal Recruits
Royal Recruits Rocket
Rocket
Royal Recruits Rocket
Rocket

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