My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Suspicious Bush Furnace Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Clone Miner
Giant Snowball
Spear Goblins Royal Recruits Furnace Goblin Hut Clone Miner
Zap
Spear Goblins Furnace Goblin Hut Clone
Barbarian Barrel
Spear Goblins Royal Recruits Furnace Goblin Hut Wizard Clone
The Log
Spear Goblins Royal Recruits Suspicious Bush Furnace Goblin Hut Clone
Earthquake
Spear Goblins Furnace Goblin Hut Clone
Arrows
Spear Goblins Royal Recruits Suspicious Bush Furnace Goblin Hut Clone
Royal Delivery
Spear Goblins Royal Recruits Goblin Hut Wizard Clone Miner
Fireball
Suspicious Bush Furnace Goblin Hut Wizard Clone
Poison
Spear Goblins Royal Recruits Suspicious Bush Furnace Goblin Hut Wizard Clone
Lightning
Furnace Goblin Hut Wizard
Rocket
Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Suspicious Bush Clone Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Suspicious Bush Clone Miner Furnace Goblin Hut Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Suspicious Bush Clone Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Royal Recruits Furnace Goblin Hut
Royal Recruits
Spear Goblins Furnace Clone
Suspicious Bush
Miner
Furnace
Miner Spear Goblins Royal Recruits Goblin Hut
Goblin Hut
Spear Goblins Furnace Miner
Wizard
Miner
Clone
Royal Recruits
Miner
Spear Goblins Furnace Suspicious Bush Goblin Hut Wizard

Defense Synergies 0 3

Spear Goblins
Goblin Hut
Royal Recruits
Suspicious Bush
Furnace
Goblin Hut
Goblin Hut
Spear Goblins Furnace Wizard
Wizard
Goblin Hut
Clone
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Goblin Hut Wizard
Royal Recruits Furnace Goblin Hut
Furnace Goblin Hut Royal Recruits
Royal Recruits Goblin Hut Furnace
Royal Recruits
Spear Goblins Furnace
Furnace Spear Goblins Goblin Hut Wizard
Royal Recruits
Royal Recruits Furnace Goblin Hut
Spear Goblins Royal Recruits Miner
Spear Goblins Royal Recruits Furnace Goblin Hut Wizard
Spear Goblins Furnace Goblin Hut Wizard
Royal Recruits Furnace Goblin Hut Wizard
Wizard Royal Recruits Furnace Goblin Hut
Royal Recruits Furnace Goblin Hut
Royal Recruits Furnace Goblin Hut
Wizard Royal Recruits Furnace Goblin Hut
Spear Goblins Royal Recruits Furnace Goblin Hut Wizard
Furnace Wizard Spear Goblins Royal Recruits Goblin Hut
Royal Recruits Goblin Hut
Royal Recruits Wizard Spear Goblins Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Furnace Goblin Hut
Wizard Miner
Royal Recruits Spear Goblins Furnace Goblin Hut
Royal Recruits
Royal Recruits Goblin Hut
Furnace Wizard Goblin Hut
Royal Recruits Spear Goblins Furnace Goblin Hut
Royal Recruits
Royal Recruits Spear Goblins Goblin Hut
Royal Recruits Goblin Hut
Royal Recruits Goblin Hut
Royal Recruits
Royal Recruits Wizard
Royal Recruits Wizard Furnace
Royal Recruits Goblin Hut Spear Goblins Furnace
Royal Recruits Goblin Hut Wizard
Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Miner
Goblin Hut Miner
Royal Recruits
Wizard Furnace
Wizard Spear Goblins Furnace
Furnace Wizard
Wizard
Miner Wizard
Miner Royal Recruits Wizard
Wizard
Goblin Hut Miner
Furnace Goblin Hut
Spear Goblins Furnace Goblin Hut Wizard
Royal Recruits Furnace Goblin Hut Wizard
Wizard
Wizard Miner
Wizard
Royal Recruits
Furnace Wizard
Miner Wizard
Wizard Miner
Miner
Furnace Wizard
Goblin Hut Wizard
Wizard Miner
Wizard
Spear Goblins Royal Recruits Goblin Hut
Wizard
Miner Wizard
Wizard
Royal Recruits
Royal Recruits
Royal Recruits Miner
Wizard

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