My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Witch Royal Ghost Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Ghost Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army
Giant Snowball
Spear Goblins Bats Skeleton Army Witch
Zap
Spear Goblins Bats Skeleton Army Witch
Barbarian Barrel
Spear Goblins Skeleton Army Witch Royal Ghost
The Log
Spear Goblins Skeleton Army Witch
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Bats Skeleton Army Witch
Royal Delivery
Spear Goblins Bats Skeleton Army Witch Royal Ghost
Fireball
Skeleton Army Witch
Poison
Spear Goblins Bats Skeleton Army Witch
Lightning
Witch Archer Queen
Rocket
Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Freeze Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Skeleton Army Royal Ghost Freeze Witch Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Skeleton Army Royal Ghost

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Ghost Mega Knight
Bats
Mega Knight
Skeleton Army
Freeze
Witch
Royal Ghost Mega Knight
Royal Ghost
Spear Goblins Witch Mega Knight
Mega Knight
Bats Spear Goblins Witch Royal Ghost Archer Queen
Archer Queen
Mega Knight

Defense Synergies 0 12

Spear Goblins
Bats Skeleton Army Royal Ghost Mega Knight
Bats
Spear Goblins Freeze Mega Knight
Skeleton Army
Spear Goblins Freeze Archer Queen
Freeze
Bats Skeleton Army Mega Knight
Witch
Royal Ghost Mega Knight
Royal Ghost
Spear Goblins Witch Mega Knight
Mega Knight
Spear Goblins Bats Freeze Witch Royal Ghost
Archer Queen
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Skeleton Army Bats Witch Mega Knight
Skeleton Army Witch Mega Knight Bats Freeze
Skeleton Army Witch Bats Mega Knight
Skeleton Army Mega Knight
Skeleton Army Freeze Spear Goblins Bats Royal Ghost Mega Knight
Bats Spear Goblins Freeze Witch
Mega Knight
Witch Skeleton Army Archer Queen
Skeleton Army Spear Goblins Royal Ghost Mega Knight
Bats Skeleton Army Witch Spear Goblins Freeze Royal Ghost Mega Knight
Spear Goblins Bats Witch
Skeleton Army Mega Knight Bats Freeze Witch
Skeleton Army Mega Knight Bats Freeze Witch Royal Ghost
Skeleton Army Mega Knight
Skeleton Army Freeze Mega Knight
Mega Knight Bats Skeleton Army Witch
Mega Knight Spear Goblins Bats Skeleton Army Witch Royal Ghost
Freeze Witch Spear Goblins Bats Royal Ghost Mega Knight
Skeleton Army Royal Ghost Mega Knight Spear Goblins Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Witch Royal Ghost
Royal Ghost Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats Witch
Skeleton Army Mega Knight Bats
Skeleton Army Witch Mega Knight
Bats Freeze Witch
Skeleton Army Spear Goblins Bats Witch
Mega Knight Skeleton Army
Freeze Mega Knight Spear Goblins Bats Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Witch
Skeleton Army Mega Knight Archer Queen
Skeleton Army Mega Knight Witch
Skeleton Army Witch Mega Knight
Skeleton Army Witch Spear Goblins Bats Freeze Archer Queen
Bats Mega Knight Freeze Witch Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Royal Ghost
Freeze
Mega Knight
Spear Goblins Bats Freeze Witch
Witch
Freeze
Bats
Archer Queen
Freeze
Spear Goblins Witch
Mega Knight
Freeze
Bats
Mega Knight
Witch Mega Knight
Mega Knight
Freeze Witch Mega Knight
Witch
Witch Royal Ghost
Witch Mega Knight
Bats Witch
Bats Freeze Witch
Mega Knight
Freeze
Mega Knight
Spear Goblins Bats Skeleton Army Freeze Witch
Witch Archer Queen
Freeze
Mega Knight
Archer Queen
Mega Knight Archer Queen
Bats Freeze Witch Archer Queen
Bats Witch Archer Queen
Freeze Witch Royal Ghost Mega Knight Archer Queen

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