My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Dragons Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Skeleton Dragons Barbarians Hog Rider Skeleton Army Witch
Zap
Spear Goblins Skeleton Army Witch
Barbarian Barrel
Spear Goblins Barbarians Wizard Skeleton Army Witch
The Log
Spear Goblins Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Spear Goblins Barbarians Hog Rider Skeleton Army Witch
Arrows
Spear Goblins Skeleton Dragons Skeleton Army Witch
Royal Delivery
Spear Goblins Skeleton Dragons Barbarians Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Witch
Fireball
Skeleton Dragons Barbarians Hog Rider Wizard Skeleton Army Witch
Poison
Spear Goblins Skeleton Dragons Barbarians Wizard Skeleton Army Witch
Lightning
Skeleton Dragons Mini P.E.K.K.A Wizard Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Skeleton Army Skeleton Dragons Mini P.E.K.K.A Hog Rider Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Skeleton Army Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Mini P.E.K.K.A
Skeleton Dragons
Mini P.E.K.K.A Hog Rider
Barbarians
Hog Rider
Mini P.E.K.K.A
Spear Goblins Skeleton Dragons Hog Rider Wizard
Hog Rider
Spear Goblins Skeleton Dragons Barbarians Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Hog Rider
Skeleton Army
Witch
Hog Rider

Defense Synergies 0 12

Spear Goblins
Skeleton Dragons Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Dragons
Spear Goblins Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians
Spear Goblins Skeleton Dragons Skeleton Army
Mini P.E.K.K.A
Spear Goblins Skeleton Dragons Wizard Skeleton Army Witch
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Spear Goblins Skeleton Dragons Barbarians Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Dragons Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Skeleton Dragons Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch Skeleton Dragons
Barbarians Mini P.E.K.K.A Skeleton Army Witch Skeleton Dragons
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Skeleton Dragons
Skeleton Dragons Spear Goblins Wizard Witch
Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Spear Goblins Barbarians Mini P.E.K.K.A
Skeleton Dragons Barbarians Skeleton Army Witch Spear Goblins Wizard
Skeleton Dragons Spear Goblins Wizard Witch
Barbarians Mini P.E.K.K.A Skeleton Army Skeleton Dragons Wizard Witch
Wizard Skeleton Army Skeleton Dragons Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Mini P.E.K.K.A
Barbarians Wizard Skeleton Dragons Mini P.E.K.K.A Skeleton Army Witch
Spear Goblins Skeleton Dragons Barbarians Wizard Skeleton Army Witch
Wizard Witch Spear Goblins Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A
Skeleton Dragons Wizard Skeleton Army Spear Goblins Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Spear Goblins Witch
Skeleton Dragons Mini P.E.K.K.A Wizard
Barbarians Skeleton Army Spear Goblins Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Skeleton Dragons Wizard Witch
Mini P.E.K.K.A Skeleton Army Spear Goblins Barbarians Witch
Mini P.E.K.K.A Barbarians Skeleton Army
Spear Goblins Skeleton Dragons Barbarians Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Dragons Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Witch
Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Wizard Witch
Wizard Skeleton Dragons Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Spear Goblins Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Barbarians Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians
Wizard Skeleton Dragons
Skeleton Dragons Wizard Spear Goblins Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Spear Goblins Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Wizard
Skeleton Dragons Wizard Witch
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Barbarians
Skeleton Dragons Wizard Witch
Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons
Wizard
Spear Goblins Barbarians Skeleton Army Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Mini P.E.K.K.A Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons Witch
Witch
Skeleton Dragons Wizard

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