My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Skeleton Dragons Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Dragons Wizard Witch Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Prince
Giant Snowball
Spear Goblins Skeleton Dragons Skeleton Army Witch Little Prince
Zap
Spear Goblins Skeleton Army Witch Prince Little Prince
Barbarian Barrel
Spear Goblins Wizard Skeleton Army Witch Little Prince
The Log
Spear Goblins Mini P.E.K.K.A Skeleton Army Witch Prince Little Prince
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Skeleton Dragons Skeleton Army Witch Little Prince
Royal Delivery
Spear Goblins Skeleton Dragons Mini P.E.K.K.A Wizard Skeleton Army Witch Prince Little Prince
Fireball
Skeleton Dragons Wizard Skeleton Army Witch Little Prince
Poison
Spear Goblins Skeleton Dragons Wizard Skeleton Army Witch Little Prince
Lightning
Skeleton Dragons Mini P.E.K.K.A Wizard Witch Prince Little Prince
Rocket
Wizard Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Skeleton Army Little Prince Skeleton Dragons Mini P.E.K.K.A Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Skeleton Army Little Prince Skeleton Dragons

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Prince
Skeleton Dragons
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Spear Goblins Skeleton Dragons Wizard Little Prince
Wizard
Mini P.E.K.K.A Prince
Skeleton Army
Witch
Prince
Prince
Spear Goblins Skeleton Dragons Wizard Witch Little Prince
Little Prince
Mini P.E.K.K.A Prince

Defense Synergies 0 15

Spear Goblins
Skeleton Dragons Mini P.E.K.K.A Skeleton Army Prince Little Prince
Skeleton Dragons
Spear Goblins Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A
Spear Goblins Skeleton Dragons Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army
Spear Goblins Skeleton Dragons Mini P.E.K.K.A Wizard Prince
Witch
Mini P.E.K.K.A Prince
Prince
Spear Goblins Skeleton Dragons Wizard Skeleton Army Witch
Little Prince
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Dragons Wizard
Mini P.E.K.K.A Skeleton Army Skeleton Dragons Witch Prince
Mini P.E.K.K.A Skeleton Army Witch Prince Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Witch Prince Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Spear Goblins Skeleton Dragons
Skeleton Dragons Spear Goblins Wizard Witch Little Prince
Skeleton Dragons
Mini P.E.K.K.A Witch Skeleton Army Prince
Skeleton Army Spear Goblins Mini P.E.K.K.A Prince Little Prince
Skeleton Dragons Skeleton Army Witch Spear Goblins Wizard
Skeleton Dragons Spear Goblins Wizard Witch
Mini P.E.K.K.A Skeleton Army Prince Skeleton Dragons Wizard Witch
Wizard Skeleton Army Skeleton Dragons Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince
Wizard Skeleton Dragons Mini P.E.K.K.A Skeleton Army Witch Prince
Spear Goblins Skeleton Dragons Wizard Skeleton Army Witch Prince Little Prince
Wizard Witch Spear Goblins Skeleton Dragons Little Prince
Mini P.E.K.K.A Prince
Skeleton Dragons Wizard Skeleton Army Spear Goblins Mini P.E.K.K.A Witch Prince Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Witch Prince
Skeleton Dragons Mini P.E.K.K.A Wizard Prince
Skeleton Army Spear Goblins Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Witch Prince
Skeleton Dragons Wizard Witch
Mini P.E.K.K.A Skeleton Army Prince Spear Goblins Witch
Mini P.E.K.K.A Skeleton Army Prince
Spear Goblins Skeleton Dragons Mini P.E.K.K.A Skeleton Army Witch Prince
Witch Skeleton Dragons Skeleton Army
Mini P.E.K.K.A Witch Prince
Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Prince Wizard Witch
Wizard Skeleton Dragons Skeleton Army Witch
Skeleton Army Witch Spear Goblins Skeleton Dragons Mini P.E.K.K.A Prince Little Prince
Skeleton Dragons Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Prince
Wizard Skeleton Dragons
Skeleton Dragons Wizard Spear Goblins Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Mini P.E.K.K.A Prince
Skeleton Dragons Wizard Prince
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Prince
Spear Goblins Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Wizard Prince
Skeleton Dragons Wizard Witch Little Prince
Skeleton Dragons Prince
Skeleton Dragons Wizard
Prince
Skeleton Dragons
Skeleton Dragons Wizard Witch Little Prince
Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch Prince
Skeleton Dragons
Skeleton Dragons Wizard Witch Little Prince
Skeleton Dragons Wizard Witch
Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons
Prince
Wizard
Spear Goblins Skeleton Army Witch Prince
Skeleton Dragons Wizard Witch
Skeleton Dragons Mini P.E.K.K.A Wizard Prince
Skeleton Dragons Wizard
Skeleton Dragons Prince
Skeleton Dragons Witch
Skeleton Dragons Witch
Witch Prince Little Prince
Prince
Skeleton Dragons Wizard

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