My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Skeleton Dragons Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Dragons Suspicious Bush Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Goblin Barrel Clone
Giant Snowball
Spear Goblins Skeleton Dragons Three Musketeers Goblin Barrel Clone
Zap
Spear Goblins Three Musketeers Goblin Barrel Clone
Barbarian Barrel
Spear Goblins Three Musketeers Goblin Barrel Clone
The Log
Spear Goblins Suspicious Bush Three Musketeers Goblin Barrel Clone
Earthquake
Spear Goblins Elixir Collector Goblin Barrel Clone
Arrows
Spear Goblins Skeleton Dragons Suspicious Bush Goblin Barrel Clone
Royal Delivery
Spear Goblins Skeleton Dragons Three Musketeers Goblin Barrel Clone
Fireball
Skeleton Dragons Suspicious Bush Elixir Collector Three Musketeers Goblin Barrel Clone
Poison
Spear Goblins Skeleton Dragons Suspicious Bush Elixir Collector Three Musketeers Clone
Lightning
Skeleton Dragons Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Suspicious Bush Elixir Collector Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Suspicious Bush Goblin Barrel Clone Skeleton Dragons Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Suspicious Bush Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel
Skeleton Dragons
Three Musketeers Mirror Clone
Suspicious Bush
Elixir Collector
Three Musketeers
Skeleton Dragons Mirror Clone
Mirror
Goblin Barrel Skeleton Dragons Three Musketeers
Goblin Barrel
Spear Goblins Mirror Clone
Clone
Skeleton Dragons Three Musketeers Goblin Barrel

Defense Synergies 0 2

Spear Goblins
Skeleton Dragons
Skeleton Dragons
Spear Goblins Mirror
Suspicious Bush
Elixir Collector
Three Musketeers
Mirror
Skeleton Dragons
Goblin Barrel
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Dragons
Skeleton Dragons Three Musketeers
Three Musketeers Skeleton Dragons
Three Musketeers Skeleton Dragons
Spear Goblins Skeleton Dragons
Skeleton Dragons Three Musketeers Spear Goblins
Skeleton Dragons
Three Musketeers
Spear Goblins
Skeleton Dragons Spear Goblins
Skeleton Dragons Three Musketeers Spear Goblins
Skeleton Dragons Three Musketeers
Three Musketeers Skeleton Dragons
Three Musketeers
Three Musketeers
Three Musketeers Skeleton Dragons
Spear Goblins Skeleton Dragons Three Musketeers
Spear Goblins Skeleton Dragons
Three Musketeers
Skeleton Dragons Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Skeleton Dragons
Spear Goblins
Three Musketeers
Skeleton Dragons Three Musketeers
Spear Goblins
Spear Goblins Skeleton Dragons
Skeleton Dragons Three Musketeers
Three Musketeers
Skeleton Dragons Three Musketeers
Spear Goblins Skeleton Dragons Three Musketeers
Skeleton Dragons

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Spear Goblins
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Three Musketeers
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Three Musketeers
Skeleton Dragons
Skeleton Dragons
Spear Goblins Skeleton Dragons Three Musketeers
Skeleton Dragons Three Musketeers
Three Musketeers
Skeleton Dragons
Skeleton Dragons Three Musketeers
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Spear Goblins
Skeleton Dragons Three Musketeers
Skeleton Dragons Three Musketeers
Skeleton Dragons
Skeleton Dragons Three Musketeers
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons

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