My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Firecracker Royal Recruits Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Royal Recruits Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Royal Recruits Wall Breakers Guards Mighty Miner
Giant Snowball
Spear Goblins Skeleton Barrel Royal Recruits Wall Breakers Guards Mighty Miner
Zap
Spear Goblins Skeleton Barrel Firecracker Wall Breakers Guards Mighty Miner
Barbarian Barrel
Spear Goblins Skeleton Barrel Firecracker Royal Recruits Wall Breakers Guards
The Log
Spear Goblins Skeleton Barrel Firecracker Royal Recruits Wall Breakers Guards
Earthquake
Spear Goblins Firecracker Guards
Arrows
Spear Goblins Skeleton Barrel Firecracker Royal Recruits Wall Breakers Guards
Royal Delivery
Spear Goblins Skeleton Barrel Firecracker Royal Recruits Wall Breakers Guards
Fireball
Skeleton Barrel Firecracker Wall Breakers Mighty Miner
Poison
Spear Goblins Skeleton Barrel Firecracker Royal Recruits Guards
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Royal Recruits Guards Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Skeleton Barrel Firecracker Guards Void Mighty Miner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Skeleton Barrel Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Firecracker Royal Recruits Wall Breakers
Skeleton Barrel
Spear Goblins Firecracker Royal Recruits Wall Breakers Guards
Firecracker
Skeleton Barrel Spear Goblins Royal Recruits Wall Breakers
Royal Recruits
Spear Goblins Skeleton Barrel Firecracker Wall Breakers
Wall Breakers
Spear Goblins Skeleton Barrel Firecracker Royal Recruits
Guards
Skeleton Barrel
Void
Mighty Miner

Defense Synergies 0 4

Spear Goblins
Firecracker Guards
Skeleton Barrel
Firecracker
Spear Goblins Royal Recruits Guards
Royal Recruits
Firecracker
Wall Breakers
Guards
Spear Goblins Firecracker
Void
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Firecracker Royal Recruits Void
Firecracker Royal Recruits
Royal Recruits Void
Royal Recruits Firecracker Guards
Firecracker Royal Recruits
Spear Goblins Firecracker Guards
Spear Goblins Firecracker Void
Skeleton Barrel Royal Recruits Void
Mighty Miner Royal Recruits
Guards Spear Goblins Firecracker Royal Recruits
Guards Spear Goblins Firecracker Royal Recruits
Spear Goblins Firecracker
Royal Recruits Guards
Firecracker Royal Recruits Guards
Royal Recruits
Royal Recruits
Firecracker Royal Recruits
Spear Goblins Firecracker Royal Recruits Guards
Spear Goblins Firecracker Royal Recruits Guards
Royal Recruits
Royal Recruits Spear Goblins Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Spear Goblins Void
Void Skeleton Barrel Firecracker
Royal Recruits Guards Spear Goblins
Royal Recruits Guards
Royal Recruits Guards Mighty Miner
Firecracker Skeleton Barrel
Royal Recruits Guards Spear Goblins Void
Mighty Miner Royal Recruits
Royal Recruits Void Spear Goblins Firecracker
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Guards Void
Royal Recruits Guards
Royal Recruits Firecracker
Royal Recruits Guards Spear Goblins Firecracker Mighty Miner
Firecracker Royal Recruits Mighty Miner
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Firecracker Royal Recruits Guards
Firecracker Void Skeleton Barrel
Skeleton Barrel Void
Skeleton Barrel Firecracker Royal Recruits Guards Void
Firecracker
Firecracker Spear Goblins Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Void Skeleton Barrel Firecracker
Guards Void
Firecracker Void Skeleton Barrel Royal Recruits
Void Firecracker
Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker
Spear Goblins Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Royal Recruits
Void Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Void
Void
Void
Void
Skeleton Barrel Royal Recruits Void
Firecracker
Firecracker Void Skeleton Barrel
Void Skeleton Barrel
Void Skeleton Barrel Firecracker
Firecracker Void
Skeleton Barrel Firecracker Guards Void
Void
Void
Void Firecracker
Mighty Miner
Firecracker
Skeleton Barrel Spear Goblins Royal Recruits Guards Void
Firecracker
Void Firecracker
Skeleton Barrel Firecracker
Void
Firecracker Royal Recruits
Firecracker Royal Recruits Guards
Firecracker Void
Void Skeleton Barrel Firecracker Royal Recruits
Firecracker Void
Void

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