My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Musketeer Giant Skeleton Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Spear Goblins Skeleton Barrel Musketeer Clone Princess Little Prince
Zap
Spear Goblins Skeleton Barrel Clone Princess Little Prince
Barbarian Barrel
Spear Goblins Skeleton Barrel Musketeer Clone Giant Skeleton Princess Little Prince
The Log
Spear Goblins Skeleton Barrel Musketeer Clone Giant Skeleton Princess Little Prince
Earthquake
Spear Goblins Clone
Arrows
Spear Goblins Skeleton Barrel Clone Princess Little Prince
Royal Delivery
Spear Goblins Skeleton Barrel Musketeer Clone Giant Skeleton Princess Little Prince
Fireball
Skeleton Barrel Musketeer Clone Princess Little Prince
Poison
Spear Goblins Skeleton Barrel Musketeer Clone Princess Little Prince
Lightning
Musketeer Little Prince
Rocket
Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Clone Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Skeleton Barrel Clone Princess Little Prince Musketeer Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Skeleton Barrel Clone Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Giant Skeleton Princess Mega Knight
Skeleton Barrel
Spear Goblins Clone Musketeer Giant Skeleton Princess Mega Knight
Musketeer
Skeleton Barrel Giant Skeleton Mega Knight
Clone
Skeleton Barrel Giant Skeleton
Giant Skeleton
Clone Spear Goblins Skeleton Barrel Musketeer Princess
Princess
Spear Goblins Skeleton Barrel Giant Skeleton Mega Knight
Mega Knight
Spear Goblins Skeleton Barrel Musketeer Princess
Little Prince

Defense Synergies 0 11

Spear Goblins
Musketeer Giant Skeleton Mega Knight Little Prince
Skeleton Barrel
Musketeer Mega Knight
Musketeer
Spear Goblins Skeleton Barrel Giant Skeleton Mega Knight
Clone
Giant Skeleton
Spear Goblins Musketeer Princess Little Prince
Princess
Giant Skeleton Mega Knight
Mega Knight
Spear Goblins Skeleton Barrel Musketeer Princess
Little Prince
Spear Goblins Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Musketeer
Musketeer Mega Knight
Mega Knight Musketeer Giant Skeleton
Musketeer Mega Knight
Giant Skeleton Princess Mega Knight
Spear Goblins Musketeer Mega Knight
Musketeer Spear Goblins Princess Little Prince
Skeleton Barrel Musketeer Giant Skeleton Mega Knight
Musketeer Princess
Spear Goblins Musketeer Giant Skeleton Mega Knight Little Prince
Spear Goblins Musketeer Giant Skeleton Princess Mega Knight
Musketeer Spear Goblins Princess
Mega Knight Musketeer Giant Skeleton
Mega Knight Princess
Mega Knight
Mega Knight
Mega Knight Musketeer
Mega Knight Spear Goblins Musketeer Little Prince
Spear Goblins Musketeer Giant Skeleton Princess Mega Knight Little Prince
Musketeer
Mega Knight Spear Goblins Musketeer Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Giant Skeleton
Skeleton Barrel Musketeer Mega Knight
Giant Skeleton Mega Knight Spear Goblins Musketeer
Giant Skeleton Mega Knight Musketeer
Giant Skeleton Musketeer Mega Knight
Skeleton Barrel Musketeer Princess
Spear Goblins Musketeer Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Spear Goblins
Musketeer
Mega Knight Musketeer Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight
Musketeer Princess Mega Knight
Spear Goblins Musketeer Giant Skeleton Little Prince
Mega Knight Musketeer Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Musketeer Giant Skeleton
Skeleton Barrel Musketeer Princess
Skeleton Barrel Giant Skeleton
Skeleton Barrel Musketeer Giant Skeleton
Mega Knight
Spear Goblins Skeleton Barrel Musketeer Princess
Musketeer Princess
Skeleton Barrel Princess
Skeleton Barrel
Musketeer
Skeleton Barrel Musketeer Princess
Musketeer Princess
Skeleton Barrel Musketeer Princess
Skeleton Barrel Musketeer Princess
Princess Skeleton Barrel Musketeer
Spear Goblins Skeleton Barrel Musketeer Princess
Skeleton Barrel Musketeer Princess Mega Knight
Skeleton Barrel Musketeer Princess Mega Knight
Skeleton Barrel Princess Mega Knight Little Prince
Musketeer Giant Skeleton Mega Knight
Princess
Musketeer
Skeleton Barrel Musketeer
Princess Mega Knight Little Prince
Skeleton Barrel Musketeer Princess
Skeleton Barrel Musketeer Princess Mega Knight
Skeleton Barrel Musketeer
Musketeer Princess Little Prince
Skeleton Barrel Musketeer
Musketeer Mega Knight
Princess
Giant Skeleton Mega Knight
Princess
Skeleton Barrel Spear Goblins Musketeer Princess
Musketeer Princess
Musketeer Princess Mega Knight
Skeleton Barrel Musketeer Princess
Giant Skeleton
Musketeer Mega Knight
Musketeer Giant Skeleton Princess
Musketeer Princess
Skeleton Barrel Musketeer Giant Skeleton Princess Mega Knight Little Prince
Mega Knight

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