My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Spear Goblins Archers Musketeer Hog Rider
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Knight Tesla Musketeer
The Log
Spear Goblins Archers Musketeer Hog Rider
Earthquake
Spear Goblins Archers Tesla Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Knight Musketeer Hog Rider
Fireball
Archers Tesla Musketeer Hog Rider
Poison
Spear Goblins Archers Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Archers Arrows Knight Tesla Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Archers Arrows

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Giant Snowball
Giant Snowball
Hog Rider Spear Goblins Archers Knight Musketeer
Archers
Knight Giant Snowball Arrows Hog Rider
Arrows
Hog Rider Archers Knight
Knight
Spear Goblins Archers Musketeer Hog Rider Giant Snowball Arrows
Tesla
Musketeer
Knight Hog Rider Giant Snowball
Hog Rider
Spear Goblins Giant Snowball Arrows Knight Musketeer Archers

Defense Synergies 6 11

Spear Goblins
Knight Tesla Giant Snowball Archers Arrows Musketeer
Giant Snowball
Spear Goblins Archers Knight Tesla Musketeer
Archers
Knight Spear Goblins Giant Snowball Tesla
Arrows
Spear Goblins Knight Tesla
Knight
Spear Goblins Archers Tesla Musketeer Giant Snowball Arrows
Tesla
Spear Goblins Knight Musketeer Giant Snowball Archers Arrows
Musketeer
Knight Tesla Spear Goblins Giant Snowball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla Musketeer
Knight Tesla Musketeer
Tesla Giant Snowball Archers Knight Musketeer
Tesla Knight Musketeer
Arrows
Arrows Spear Goblins Giant Snowball Archers Tesla Musketeer
Giant Snowball Tesla Musketeer Spear Goblins Archers Arrows
Arrows Tesla Musketeer
Tesla Musketeer
Knight Spear Goblins Giant Snowball Archers Tesla Musketeer
Archers Spear Goblins Giant Snowball Arrows Knight Tesla Musketeer
Arrows Tesla Musketeer Spear Goblins Giant Snowball Archers
Tesla Giant Snowball Knight Musketeer
Giant Snowball Arrows Tesla
Knight Tesla
Giant Snowball Tesla
Tesla Arrows Knight Musketeer
Arrows Tesla Spear Goblins Giant Snowball Archers Knight Musketeer
Giant Snowball Arrows Spear Goblins Archers Knight Tesla Musketeer
Tesla Musketeer
Spear Goblins Giant Snowball Archers Arrows Knight Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Giant Snowball Archers Tesla
Giant Snowball Archers Arrows Knight Tesla Musketeer
Spear Goblins Knight Musketeer
Knight Tesla Musketeer
Knight Tesla Musketeer
Arrows Giant Snowball Archers Tesla Musketeer
Spear Goblins Archers Knight Tesla Musketeer
Knight Tesla
Spear Goblins Giant Snowball Knight
Tesla Musketeer
Knight Tesla Musketeer
Giant Snowball Arrows
Knight Tesla
Archers Tesla Musketeer
Tesla Spear Goblins Archers Knight Musketeer
Arrows Giant Snowball Archers Tesla Musketeer
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Giant Snowball Musketeer
Arrows
Arrows Knight Musketeer
Giant Snowball Arrows
Arrows Spear Goblins Giant Snowball Musketeer
Archers Arrows Musketeer
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Musketeer
Arrows Knight Musketeer
Giant Snowball Archers Arrows Musketeer
Giant Snowball Knight Musketeer
Arrows Musketeer
Giant Snowball Arrows Musketeer
Spear Goblins Giant Snowball Arrows Musketeer
Arrows Musketeer
Giant Snowball Arrows
Giant Snowball Archers Arrows Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Arrows
Arrows Giant Snowball Musketeer
Giant Snowball Arrows Musketeer
Arrows Musketeer
Giant Snowball Archers Arrows Musketeer
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Arrows Musketeer
Giant Snowball Arrows
Giant Snowball Arrows
Spear Goblins Archers Musketeer
Giant Snowball Archers Arrows Musketeer
Arrows
Knight Musketeer
Arrows Giant Snowball Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer

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