My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Elixir Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem
Giant Snowball
Spear Goblins Musketeer
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Knight Elixir Golem Musketeer
The Log
Spear Goblins Elixir Golem Musketeer
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Elixir Golem Musketeer
Fireball
Elixir Golem Musketeer
Poison
Spear Goblins Elixir Golem Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Giant Snowball Arrows Knight Elixir Golem Fireball Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Giant Snowball Arrows

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant Snowball Elixir Golem
Giant Snowball
Spear Goblins Knight Elixir Golem Fireball Musketeer Mirror
Arrows
Fireball Mirror Knight Elixir Golem
Knight
Spear Goblins Musketeer Giant Snowball Arrows Fireball
Elixir Golem
Spear Goblins Giant Snowball Arrows Fireball Musketeer Mirror
Fireball
Arrows Mirror Giant Snowball Knight Elixir Golem
Musketeer
Knight Giant Snowball Elixir Golem Mirror
Mirror
Arrows Fireball Giant Snowball Elixir Golem Musketeer

Defense Synergies 5 10

Spear Goblins
Knight Giant Snowball Arrows Musketeer
Giant Snowball
Mirror Spear Goblins Knight Musketeer
Arrows
Mirror Spear Goblins Knight Fireball
Knight
Spear Goblins Musketeer Giant Snowball Arrows Fireball
Elixir Golem
Fireball
Mirror Arrows Knight Musketeer
Musketeer
Knight Spear Goblins Giant Snowball Fireball Mirror
Mirror
Giant Snowball Arrows Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Musketeer
Knight Musketeer
Giant Snowball Knight Musketeer
Knight Musketeer
Arrows Fireball
Arrows Fireball Spear Goblins Giant Snowball Musketeer
Giant Snowball Musketeer Spear Goblins Arrows Fireball
Arrows Fireball Musketeer
Musketeer
Knight Spear Goblins Giant Snowball Musketeer
Spear Goblins Giant Snowball Arrows Knight Fireball Musketeer
Arrows Musketeer Spear Goblins Giant Snowball Fireball
Giant Snowball Knight Fireball Musketeer
Fireball Giant Snowball Arrows
Knight
Giant Snowball Fireball
Arrows Knight Fireball Musketeer
Arrows Fireball Spear Goblins Giant Snowball Knight Musketeer
Giant Snowball Arrows Spear Goblins Knight Fireball Musketeer
Musketeer
Spear Goblins Giant Snowball Arrows Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Giant Snowball Fireball
Fireball Giant Snowball Arrows Knight Musketeer
Spear Goblins Knight Musketeer
Knight Fireball Musketeer
Knight Musketeer
Arrows Fireball Giant Snowball Musketeer
Spear Goblins Knight Fireball Musketeer
Knight
Spear Goblins Giant Snowball Knight Fireball
Musketeer
Knight Musketeer
Giant Snowball Arrows Fireball
Knight Fireball
Fireball Musketeer
Spear Goblins Knight Fireball Musketeer
Arrows Giant Snowball Fireball Musketeer
Giant Snowball Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Giant Snowball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Giant Snowball Arrows
Arrows Fireball Spear Goblins Giant Snowball Musketeer
Arrows Musketeer
Arrows Fireball Giant Snowball
Arrows Fireball Giant Snowball
Giant Snowball Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Giant Snowball Arrows Musketeer
Giant Snowball Knight Fireball Musketeer
Arrows Fireball Musketeer
Giant Snowball Arrows Fireball Musketeer
Spear Goblins Giant Snowball Arrows Fireball Musketeer
Arrows Fireball Musketeer
Giant Snowball Arrows Fireball
Giant Snowball Arrows Fireball Musketeer
Giant Snowball Arrows Fireball
Fireball Musketeer
Giant Snowball Arrows Fireball
Musketeer
Giant Snowball Arrows Fireball Musketeer
Giant Snowball Arrows Fireball
Arrows Fireball Giant Snowball Musketeer
Fireball Giant Snowball Arrows Musketeer
Fireball Arrows Musketeer
Giant Snowball Arrows Fireball Musketeer
Giant Snowball Fireball Musketeer
Giant Snowball Fireball
Giant Snowball Arrows Fireball Musketeer
Giant Snowball Arrows Fireball
Giant Snowball Arrows Fireball
Spear Goblins Fireball Musketeer
Fireball Giant Snowball Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Giant Snowball Fireball Musketeer
Giant Snowball Arrows Fireball
Musketeer
Giant Snowball Fireball Musketeer
Giant Snowball Fireball Musketeer
Giant Snowball Fireball Musketeer
Fireball

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