My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Elixir Golem Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elixir Golem Hog Rider
Giant Snowball
Spear Goblins Minions Hog Rider Witch
Zap
Spear Goblins Minions Firecracker Witch
Barbarian Barrel
Spear Goblins Firecracker Elixir Golem Wizard Witch
The Log
Spear Goblins Firecracker Elixir Golem Hog Rider Witch
Earthquake
Spear Goblins Firecracker Elixir Golem Hog Rider Witch
Arrows
Spear Goblins Minions Firecracker Witch
Royal Delivery
Spear Goblins Minions Firecracker Elixir Golem Hog Rider Wizard Witch
Fireball
Minions Firecracker Elixir Golem Hog Rider Wizard Witch
Poison
Spear Goblins Minions Firecracker Elixir Golem Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Minions Firecracker Elixir Golem Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Minions Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Giant Snowball Firecracker Elixir Golem
Giant Snowball
Hog Rider Spear Goblins Firecracker Elixir Golem Witch
Minions
Hog Rider Firecracker Elixir Golem
Firecracker
Elixir Golem Hog Rider Spear Goblins Giant Snowball Minions
Elixir Golem
Firecracker Spear Goblins Giant Snowball Minions Hog Rider Wizard Witch
Hog Rider
Spear Goblins Giant Snowball Minions Firecracker Elixir Golem Wizard Witch
Wizard
Elixir Golem Hog Rider
Witch
Giant Snowball Elixir Golem Hog Rider

Defense Synergies 0 8

Spear Goblins
Giant Snowball Minions Firecracker
Giant Snowball
Spear Goblins Minions Firecracker Wizard Witch
Minions
Spear Goblins Giant Snowball Firecracker
Firecracker
Spear Goblins Giant Snowball Minions
Elixir Golem
Hog Rider
Wizard
Giant Snowball
Witch
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Firecracker Wizard
Minions Firecracker Witch
Witch Giant Snowball Minions
Witch Minions Firecracker
Firecracker
Spear Goblins Giant Snowball Minions Firecracker
Giant Snowball Minions Spear Goblins Firecracker Wizard Witch
Witch Minions
Spear Goblins Giant Snowball Firecracker
Minions Witch Spear Goblins Giant Snowball Firecracker Wizard
Minions Spear Goblins Giant Snowball Firecracker Wizard Witch
Giant Snowball Minions Wizard Witch
Wizard Giant Snowball Minions Firecracker Witch
Giant Snowball
Wizard Minions Firecracker Witch
Spear Goblins Giant Snowball Minions Firecracker Wizard Witch
Giant Snowball Wizard Witch Spear Goblins Minions Firecracker
Wizard Spear Goblins Giant Snowball Minions Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Witch
Giant Snowball Firecracker Wizard
Spear Goblins Minions Witch
Witch
Firecracker Wizard Giant Snowball Minions Witch
Spear Goblins Minions Witch
Spear Goblins Giant Snowball Minions Firecracker Witch
Witch
Minions Witch
Giant Snowball
Wizard Witch
Wizard Firecracker Witch
Witch Spear Goblins Minions Firecracker
Minions Giant Snowball Firecracker Wizard Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball
Firecracker
Wizard Giant Snowball Firecracker
Firecracker Wizard Spear Goblins Giant Snowball Minions Witch
Firecracker Wizard Witch
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Minions
Firecracker Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker
Minions Firecracker
Giant Snowball Firecracker
Spear Goblins Giant Snowball Firecracker Wizard Witch
Firecracker Wizard
Giant Snowball
Minions
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker Wizard Witch
Minions
Giant Snowball Wizard
Giant Snowball
Giant Snowball Firecracker Wizard Witch
Witch
Firecracker Giant Snowball Wizard Witch
Giant Snowball Wizard Witch
Firecracker
Giant Snowball Firecracker Wizard Witch
Giant Snowball Minions Firecracker Wizard Witch
Giant Snowball
Giant Snowball Wizard
Giant Snowball Firecracker
Giant Snowball Firecracker Wizard
Spear Goblins Minions Witch
Giant Snowball Firecracker Wizard Witch
Firecracker Wizard
Giant Snowball Firecracker Wizard
Giant Snowball
Firecracker
Giant Snowball Minions Firecracker Witch
Firecracker Giant Snowball Witch
Giant Snowball Firecracker Witch
Firecracker Wizard

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