My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Suspicious Bush Giant Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Goblin Drill
Giant Snowball
Spear Goblins Goblin Drill Witch
Zap
Spear Goblins Goblin Drill Witch
Barbarian Barrel
Spear Goblins Tesla Goblin Drill Witch
The Log
Spear Goblins Suspicious Bush Mini P.E.K.K.A Goblin Drill Witch
Earthquake
Spear Goblins Tesla Goblin Drill Witch
Arrows
Spear Goblins Suspicious Bush Goblin Drill Witch
Royal Delivery
Spear Goblins Mini P.E.K.K.A Goblin Drill Witch
Fireball
Tesla Suspicious Bush Goblin Drill Witch
Poison
Spear Goblins Suspicious Bush Goblin Drill Witch
Lightning
Tesla Mini P.E.K.K.A Witch Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Suspicious Bush Mini P.E.K.K.A Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Suspicious Bush Tesla Mini P.E.K.K.A Goblin Drill Giant Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Suspicious Bush Tesla Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Giant Goblin Drill
Tesla
Suspicious Bush
Mini P.E.K.K.A
Giant Spear Goblins Goblin Drill
Giant
Mini P.E.K.K.A Spear Goblins Witch
Goblin Drill
Spear Goblins Mini P.E.K.K.A
Witch
Giant
Monk

Defense Synergies 1 5

Spear Goblins
Tesla Mini P.E.K.K.A Goblin Drill
Tesla
Spear Goblins Mini P.E.K.K.A Goblin Drill
Suspicious Bush
Mini P.E.K.K.A
Spear Goblins Tesla Witch
Giant
Goblin Drill
Spear Goblins Tesla
Witch
Mini P.E.K.K.A
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla
Mini P.E.K.K.A Tesla Goblin Drill Witch Monk
Tesla Mini P.E.K.K.A Witch Goblin Drill
Tesla Mini P.E.K.K.A Witch Goblin Drill Monk
Mini P.E.K.K.A Monk
Spear Goblins Tesla
Tesla Spear Goblins Witch
Tesla Monk
Tesla Mini P.E.K.K.A Witch Goblin Drill
Spear Goblins Tesla Mini P.E.K.K.A
Witch Spear Goblins Tesla Goblin Drill
Tesla Spear Goblins Witch
Tesla Mini P.E.K.K.A Goblin Drill Witch
Tesla Mini P.E.K.K.A Goblin Drill Witch
Mini P.E.K.K.A Tesla Goblin Drill
Monk Tesla Mini P.E.K.K.A Goblin Drill
Tesla Mini P.E.K.K.A Goblin Drill Witch
Tesla Spear Goblins Goblin Drill Witch
Goblin Drill Witch Spear Goblins Tesla
Mini P.E.K.K.A Tesla Goblin Drill
Spear Goblins Tesla Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Tesla Witch
Tesla Mini P.E.K.K.A Monk
Spear Goblins Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla Monk
Tesla Mini P.E.K.K.A Goblin Drill Witch
Tesla Witch Monk
Mini P.E.K.K.A Spear Goblins Tesla Witch
Mini P.E.K.K.A Tesla
Spear Goblins Mini P.E.K.K.A Witch Monk
Witch Tesla Goblin Drill
Tesla Mini P.E.K.K.A Witch
Monk
Mini P.E.K.K.A Tesla Witch
Tesla Witch
Tesla Witch Spear Goblins Mini P.E.K.K.A Goblin Drill Monk
Tesla Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Monk
Monk
Goblin Drill
Spear Goblins Witch Monk
Witch
Monk
Mini P.E.K.K.A
Monk
Monk
Monk
Spear Goblins Goblin Drill Witch
Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Monk
Witch Monk
Monk
Monk
Goblin Drill Monk
Witch
Witch
Witch Monk
Witch Monk
Witch
Witch
Mini P.E.K.K.A
Monk
Monk
Spear Goblins Witch
Witch Monk
Mini P.E.K.K.A
Monk
Witch
Witch
Witch Monk
Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: