My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Guards
Barbarian Barrel
Spear Goblins Tesla Wizard Guards
The Log
Spear Goblins Guards
Earthquake
Spear Goblins Tesla Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Wizard Guards
Fireball
Tesla Wizard
Poison
Spear Goblins Wizard Guards
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Tornado Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Guards Tornado Tesla Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Guards Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mega Knight
Tesla
Wizard
Tornado Mega Knight
Guards
The Log
Tornado
Wizard Electro Giant The Log Mega Knight
Electro Giant
Tornado
The Log
Guards Tornado Mega Knight
Mega Knight
Spear Goblins Wizard Tornado The Log

Defense Synergies 3 14

Spear Goblins
Tesla Guards The Log Mega Knight
Tesla
Spear Goblins The Log Wizard Guards Tornado
Wizard
Tornado Tesla Guards The Log Mega Knight
Guards
Spear Goblins Tesla Wizard The Log
Tornado
Wizard Tesla Electro Giant The Log Mega Knight
Electro Giant
Tornado
The Log
Tesla Spear Goblins Wizard Guards Tornado Mega Knight
Mega Knight
Spear Goblins Wizard Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Wizard The Log
Tesla The Log Mega Knight
Tesla Tornado Mega Knight
Tesla Guards Mega Knight
Tornado The Log Mega Knight
Tornado The Log Spear Goblins Tesla Guards Mega Knight
Tesla Tornado Spear Goblins Wizard
Tesla Electro Giant The Log Mega Knight
Tesla Tornado
Guards Tornado Spear Goblins Tesla Mega Knight
Guards Spear Goblins Tesla Wizard Tornado Electro Giant The Log Mega Knight
Tesla Spear Goblins Wizard Tornado
Tesla Mega Knight Wizard Guards The Log
Wizard Mega Knight Tesla Guards Tornado The Log
Tesla Mega Knight
Tornado Tesla Electro Giant The Log Mega Knight
Tesla Wizard Mega Knight Tornado
Tesla Mega Knight Spear Goblins Wizard Guards Tornado The Log
Wizard Tornado The Log Spear Goblins Tesla Guards Mega Knight
Tesla Tornado
Wizard Mega Knight Spear Goblins Tesla Guards Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins Tesla Electro Giant
Tesla Wizard The Log Mega Knight
Guards Mega Knight Spear Goblins The Log
Guards Mega Knight Tesla Tornado The Log
Tesla Guards Mega Knight
Wizard Electro Giant Tesla Tornado
Guards Spear Goblins Tesla
Mega Knight Tesla
Mega Knight Spear Goblins Tornado The Log
Tesla Guards
Mega Knight Tesla Guards
Mega Knight Guards Tornado Electro Giant The Log
Mega Knight Tesla Wizard Guards
Wizard Tesla Electro Giant Mega Knight
Tesla Guards Electro Giant Spear Goblins Tornado The Log
Mega Knight Tesla Wizard Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Tornado The Log
The Log
Guards The Log
Wizard The Log Mega Knight
Wizard Electro Giant Spear Goblins Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Guards Tornado
Wizard Tornado The Log
Wizard Tornado
The Log
The Log
Spear Goblins Wizard The Log
Wizard The Log Mega Knight
Tornado
Wizard The Log Mega Knight
Wizard Tornado Electro Giant The Log Mega Knight
The Log Mega Knight
Wizard Tornado
Tornado The Log
The Log
Tornado Electro Giant The Log Wizard Mega Knight
The Log Wizard Tornado
Wizard Tornado The Log Mega Knight
Tornado The Log
Wizard Tornado Electro Giant
Wizard Guards Electro Giant
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Spear Goblins Guards
Wizard Tornado
The Log
Wizard Mega Knight
The Log Wizard
Tornado Electro Giant
Mega Knight
Electro Giant Guards Tornado The Log
Tornado
Tornado Electro Giant The Log Mega Knight

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