My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Skeleton Dragons Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Dragons Tombstone Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Skeleton Army
Giant Snowball
Spear Goblins Skeleton Dragons Tombstone Guards Skeleton Army Baby Dragon
Zap
Spear Goblins Tombstone Guards Skeleton Army
Barbarian Barrel
Spear Goblins Tombstone Bomb Tower Guards Skeleton Army
The Log
Spear Goblins Tombstone Guards Skeleton Army
Earthquake
Spear Goblins Tombstone Bomb Tower Guards Skeleton Army
Arrows
Spear Goblins Skeleton Dragons Tombstone Guards Skeleton Army
Royal Delivery
Spear Goblins Skeleton Dragons Guards Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Skeleton Dragons Tombstone Bomb Tower Skeleton Army Baby Dragon
Poison
Spear Goblins Skeleton Dragons Tombstone Bomb Tower Guards Skeleton Army
Lightning
Skeleton Dragons Tombstone Bomb Tower Baby Dragon
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Guards Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Tombstone Guards Skeleton Army Skeleton Dragons Bomb Tower Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Tombstone Guards Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon
Skeleton Dragons
Baby Dragon P.E.K.K.A
Tombstone
Bomb Tower
Guards
Skeleton Army
Baby Dragon
Spear Goblins Skeleton Dragons P.E.K.K.A
P.E.K.K.A
Skeleton Dragons Baby Dragon

Defense Synergies 0 20

Spear Goblins
Skeleton Dragons Tombstone Bomb Tower Guards Skeleton Army Baby Dragon P.E.K.K.A
Skeleton Dragons
Spear Goblins Tombstone Bomb Tower Guards Skeleton Army Baby Dragon P.E.K.K.A
Tombstone
Spear Goblins Skeleton Dragons Guards Baby Dragon
Bomb Tower
Spear Goblins Skeleton Dragons Skeleton Army Baby Dragon
Guards
Spear Goblins Skeleton Dragons Tombstone Skeleton Army Baby Dragon
Skeleton Army
Spear Goblins Skeleton Dragons Bomb Tower Guards
Baby Dragon
Spear Goblins Skeleton Dragons Tombstone Bomb Tower Guards P.E.K.K.A
P.E.K.K.A
Spear Goblins Skeleton Dragons Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Dragons Tombstone Baby Dragon
Bomb Tower Skeleton Army P.E.K.K.A Skeleton Dragons Tombstone
Bomb Tower Skeleton Army P.E.K.K.A Skeleton Dragons Tombstone
Bomb Tower Skeleton Army P.E.K.K.A Skeleton Dragons Tombstone Guards
Tombstone Bomb Tower Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Skeleton Dragons Bomb Tower Guards Baby Dragon
Skeleton Dragons Spear Goblins Tombstone Bomb Tower Baby Dragon
Skeleton Dragons Bomb Tower Baby Dragon P.E.K.K.A
P.E.K.K.A Tombstone Bomb Tower Skeleton Army
Guards Skeleton Army Spear Goblins
Skeleton Dragons Guards Skeleton Army Spear Goblins Tombstone Bomb Tower Baby Dragon
Skeleton Dragons Spear Goblins Baby Dragon
Tombstone Bomb Tower Skeleton Army P.E.K.K.A Skeleton Dragons Guards
Bomb Tower Skeleton Army Skeleton Dragons Tombstone Guards Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Tombstone Bomb Tower
Bomb Tower Skeleton Army P.E.K.K.A
Bomb Tower Skeleton Dragons Tombstone Skeleton Army P.E.K.K.A
Tombstone Bomb Tower Spear Goblins Skeleton Dragons Guards Skeleton Army Baby Dragon
Bomb Tower Baby Dragon Spear Goblins Skeleton Dragons Tombstone Guards
P.E.K.K.A Bomb Tower
Skeleton Dragons Skeleton Army Spear Goblins Bomb Tower Guards Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Spear Goblins Tombstone P.E.K.K.A
Skeleton Dragons Bomb Tower Baby Dragon
Tombstone Guards Skeleton Army P.E.K.K.A Spear Goblins Bomb Tower
Guards Skeleton Army P.E.K.K.A
P.E.K.K.A Tombstone Guards Skeleton Army
Skeleton Dragons Bomb Tower Baby Dragon
Guards Skeleton Army P.E.K.K.A Spear Goblins Tombstone Bomb Tower
P.E.K.K.A Bomb Tower Skeleton Army
P.E.K.K.A Spear Goblins Skeleton Dragons Tombstone Bomb Tower Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Dragons Tombstone Guards Skeleton Army
P.E.K.K.A Tombstone Bomb Tower Guards
Skeleton Army P.E.K.K.A Guards
Skeleton Army P.E.K.K.A Tombstone Bomb Tower Guards
Skeleton Dragons Bomb Tower Skeleton Army Baby Dragon
Tombstone Guards Skeleton Army Spear Goblins Skeleton Dragons Bomb Tower Baby Dragon P.E.K.K.A
Skeleton Dragons Bomb Tower Baby Dragon P.E.K.K.A
Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Guards Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Guards
Skeleton Dragons Baby Dragon
Skeleton Dragons Spear Goblins Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons
Guards
Skeleton Dragons
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Spear Goblins Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Guards
Skeleton Dragons
Skeleton Dragons
P.E.K.K.A
Spear Goblins Tombstone Guards Skeleton Army
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Guards Baby Dragon
Skeleton Dragons
Baby Dragon

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