My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tombstone Wizard Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Prince Inferno Dragon
Giant Snowball
Spear Goblins Tombstone Hog Rider Inferno Dragon
Zap
Spear Goblins Tombstone Prince Inferno Dragon
Barbarian Barrel
Spear Goblins Tombstone Wizard
The Log
Spear Goblins Tombstone Hog Rider Prince
Earthquake
Spear Goblins Tombstone Hog Rider
Arrows
Spear Goblins Tombstone
Royal Delivery
Spear Goblins Hog Rider Wizard Prince Inferno Dragon
Fireball
Tombstone Hog Rider Wizard Inferno Dragon
Poison
Spear Goblins Tombstone Wizard
Lightning
Tombstone Wizard Prince Inferno Dragon
Rocket
Hog Rider Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Tombstone Hog Rider Inferno Dragon Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Tombstone Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Prince Inferno Dragon Mega Knight
Tombstone
Hog Rider
Spear Goblins The Log Wizard Prince Mega Knight
Wizard
Hog Rider Prince Mega Knight
Prince
Mega Knight Spear Goblins Hog Rider Wizard The Log
The Log
Hog Rider Prince Mega Knight
Inferno Dragon
Mega Knight Spear Goblins
Mega Knight
Prince Inferno Dragon Spear Goblins Hog Rider Wizard The Log

Defense Synergies 1 14

Spear Goblins
Tombstone Prince The Log Inferno Dragon Mega Knight
Tombstone
Spear Goblins Wizard Prince Inferno Dragon
Hog Rider
Wizard
Tombstone Prince The Log Mega Knight
Prince
The Log Spear Goblins Tombstone Wizard
The Log
Prince Spear Goblins Wizard Inferno Dragon Mega Knight
Inferno Dragon
Spear Goblins Tombstone The Log Mega Knight
Mega Knight
Spear Goblins Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Wizard The Log
Inferno Dragon Tombstone Prince The Log Mega Knight
Prince Mega Knight Tombstone Inferno Dragon
Prince Inferno Dragon Tombstone Mega Knight
Tombstone Prince The Log Mega Knight
The Log Spear Goblins Mega Knight
Inferno Dragon Spear Goblins Tombstone Wizard
The Log Mega Knight
Inferno Dragon Tombstone Prince
Spear Goblins Prince Mega Knight
Spear Goblins Tombstone Wizard The Log Mega Knight
Inferno Dragon Spear Goblins Wizard
Tombstone Prince Mega Knight Wizard The Log
Wizard Mega Knight Tombstone Prince The Log
Inferno Dragon Tombstone Prince Mega Knight
Prince The Log Inferno Dragon Mega Knight
Wizard Mega Knight Tombstone Prince
Tombstone Mega Knight Spear Goblins Wizard Prince The Log
Wizard The Log Spear Goblins Tombstone Inferno Dragon Mega Knight
Prince Inferno Dragon
Wizard Mega Knight Spear Goblins Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Tombstone Prince
Wizard Prince The Log Inferno Dragon Mega Knight
Tombstone Mega Knight Spear Goblins Prince The Log
Prince Mega Knight The Log
Tombstone Prince Inferno Dragon Mega Knight
Wizard
Prince Spear Goblins Tombstone
Mega Knight Prince Inferno Dragon
Mega Knight Spear Goblins Tombstone Prince The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone Prince
Mega Knight Prince The Log
Prince Mega Knight Tombstone Wizard
Wizard Mega Knight
Tombstone Spear Goblins Prince The Log Inferno Dragon
Mega Knight Wizard The Log Inferno Dragon
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Prince The Log
Wizard The Log Mega Knight
Wizard Spear Goblins
Wizard The Log
The Log Wizard
The Log Wizard
Prince
Wizard Prince The Log
Wizard
The Log
Prince The Log
Spear Goblins Wizard The Log
Wizard The Log Mega Knight
Wizard Prince The Log Mega Knight
Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
The Log
The Log Wizard Mega Knight
Inferno Dragon
The Log Wizard
Wizard Prince The Log Mega Knight
The Log
Wizard
Wizard
Wizard The Log Mega Knight
Prince Mega Knight
Wizard The Log
Spear Goblins Tombstone Prince
Wizard
The Log
Wizard Prince Mega Knight
The Log Wizard
Prince Mega Knight
The Log
Prince The Log Mega Knight
Prince Inferno Dragon
Wizard Mega Knight

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