My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Valkyrie Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Witch
Zap
Spear Goblins Firecracker Witch
Barbarian Barrel
Spear Goblins Firecracker Valkyrie Bomb Tower Witch
The Log
Spear Goblins Firecracker Witch
Earthquake
Spear Goblins Firecracker Bomb Tower Witch
Arrows
Spear Goblins Firecracker Witch
Royal Delivery
Spear Goblins Firecracker Valkyrie Witch P.E.K.K.A
Fireball
Firecracker Bomb Tower Witch
Poison
Spear Goblins Firecracker Bomb Tower Witch
Lightning
Valkyrie Bomb Tower Witch
Rocket
Valkyrie Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Fireball Valkyrie Bomb Tower Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Firecracker Fireball Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Firecracker Mega Knight
Firecracker
Spear Goblins Valkyrie P.E.K.K.A Mega Knight
Fireball
Mega Knight
Valkyrie
Spear Goblins Firecracker Witch P.E.K.K.A
Bomb Tower
Witch
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Valkyrie Witch
Mega Knight
Spear Goblins Firecracker Fireball Witch

Defense Synergies 1 15

Spear Goblins
Firecracker Valkyrie Bomb Tower P.E.K.K.A Mega Knight
Firecracker
Valkyrie Spear Goblins Bomb Tower P.E.K.K.A Mega Knight
Fireball
Valkyrie Bomb Tower Mega Knight
Valkyrie
Firecracker Spear Goblins Fireball Bomb Tower Witch P.E.K.K.A
Bomb Tower
Spear Goblins Firecracker Fireball Valkyrie
Witch
Valkyrie Mega Knight
P.E.K.K.A
Spear Goblins Firecracker Valkyrie
Mega Knight
Spear Goblins Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Fireball Valkyrie
Bomb Tower P.E.K.K.A Firecracker Valkyrie Witch Mega Knight
Bomb Tower Witch P.E.K.K.A Mega Knight Valkyrie
Bomb Tower Witch P.E.K.K.A Firecracker Valkyrie Mega Knight
Firecracker Fireball Valkyrie Bomb Tower P.E.K.K.A Mega Knight
Fireball Spear Goblins Firecracker Valkyrie Bomb Tower Mega Knight
Spear Goblins Firecracker Fireball Bomb Tower Witch
Fireball Valkyrie Bomb Tower P.E.K.K.A Mega Knight
Witch P.E.K.K.A Bomb Tower
Spear Goblins Firecracker Valkyrie Mega Knight
Valkyrie Witch Spear Goblins Firecracker Fireball Bomb Tower Mega Knight
Spear Goblins Firecracker Fireball Witch
Bomb Tower P.E.K.K.A Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Bomb Tower Mega Knight Firecracker Witch P.E.K.K.A
P.E.K.K.A Bomb Tower Mega Knight
Bomb Tower Fireball P.E.K.K.A Mega Knight
Bomb Tower Mega Knight Firecracker Fireball Valkyrie Witch P.E.K.K.A
Fireball Valkyrie Bomb Tower Mega Knight Spear Goblins Firecracker Witch
Valkyrie Bomb Tower Witch Spear Goblins Firecracker Fireball Mega Knight
P.E.K.K.A Bomb Tower
Valkyrie Mega Knight Spear Goblins Firecracker Fireball Bomb Tower Witch P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Spear Goblins Fireball Witch P.E.K.K.A
Fireball Firecracker Valkyrie Bomb Tower Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Valkyrie Bomb Tower Witch
Valkyrie P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Valkyrie Witch Mega Knight
Firecracker Fireball Bomb Tower Witch
P.E.K.K.A Spear Goblins Fireball Valkyrie Bomb Tower Witch
P.E.K.K.A Mega Knight Valkyrie Bomb Tower
P.E.K.K.A Mega Knight Spear Goblins Firecracker Fireball Valkyrie Bomb Tower Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Bomb Tower Witch
P.E.K.K.A Mega Knight Fireball Valkyrie
P.E.K.K.A Mega Knight Fireball Valkyrie Bomb Tower Witch
Firecracker Fireball Valkyrie Bomb Tower Witch Mega Knight
Witch Spear Goblins Firecracker Fireball Valkyrie Bomb Tower P.E.K.K.A
Valkyrie Mega Knight Firecracker Fireball Bomb Tower Witch P.E.K.K.A
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball Spear Goblins Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Spear Goblins Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Witch Mega Knight
Witch
Firecracker Fireball Witch
Fireball Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball
Spear Goblins Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball
Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: