My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Valkyrie Flying Machine Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Valkyrie Flying Machine Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Skeleton Army
Giant Snowball
Spear Goblins Flying Machine Skeleton Army Baby Dragon
Zap
Spear Goblins Flying Machine Skeleton Army
Barbarian Barrel
Spear Goblins Elixir Golem Valkyrie Skeleton Army Magic Archer
The Log
Spear Goblins Elixir Golem Skeleton Army
Earthquake
Spear Goblins Elixir Golem Skeleton Army
Arrows
Spear Goblins Flying Machine Skeleton Army
Royal Delivery
Spear Goblins Elixir Golem Valkyrie Flying Machine Skeleton Army Baby Dragon Magic Archer
Fireball
Elixir Golem Flying Machine Skeleton Army Baby Dragon Magic Archer
Poison
Spear Goblins Elixir Golem Flying Machine Skeleton Army Magic Archer
Lightning
Valkyrie Baby Dragon Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Elixir Golem Skeleton Army Valkyrie Flying Machine Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Elixir Golem Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Elixir Golem Flying Machine Baby Dragon
Elixir Golem
Spear Goblins Flying Machine Baby Dragon The Log Magic Archer
Valkyrie
Spear Goblins Flying Machine Baby Dragon Magic Archer
Flying Machine
Spear Goblins Elixir Golem Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Spear Goblins Elixir Golem Valkyrie Flying Machine
The Log
Elixir Golem Magic Archer
Magic Archer
Elixir Golem Valkyrie The Log

Defense Synergies 0 16

Spear Goblins
Valkyrie Flying Machine Skeleton Army Baby Dragon The Log
Elixir Golem
Valkyrie
Spear Goblins Flying Machine Baby Dragon The Log Magic Archer
Flying Machine
Spear Goblins Valkyrie Skeleton Army Baby Dragon The Log
Skeleton Army
Spear Goblins Flying Machine The Log Magic Archer
Baby Dragon
Spear Goblins Valkyrie Flying Machine The Log
The Log
Spear Goblins Valkyrie Flying Machine Skeleton Army Baby Dragon Magic Archer
Magic Archer
Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Flying Machine Baby Dragon The Log Magic Archer
Skeleton Army Valkyrie Flying Machine The Log
Skeleton Army Valkyrie
Skeleton Army Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Spear Goblins Valkyrie Flying Machine Baby Dragon Magic Archer
Spear Goblins Flying Machine Baby Dragon Magic Archer
Valkyrie Flying Machine Baby Dragon The Log Magic Archer
Skeleton Army
Skeleton Army Spear Goblins Valkyrie
Valkyrie Skeleton Army Spear Goblins Flying Machine Baby Dragon The Log Magic Archer
Spear Goblins Flying Machine Baby Dragon Magic Archer
Skeleton Army Valkyrie Flying Machine The Log
Valkyrie Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Skeleton Army The Log
Valkyrie Skeleton Army
Valkyrie Spear Goblins Flying Machine Skeleton Army Baby Dragon The Log Magic Archer
Valkyrie Baby Dragon The Log Spear Goblins Flying Machine Magic Archer
Valkyrie Skeleton Army Spear Goblins Flying Machine Baby Dragon The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins
Valkyrie Flying Machine Baby Dragon The Log Magic Archer
Skeleton Army Spear Goblins Valkyrie The Log
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army
Flying Machine Baby Dragon Magic Archer
Skeleton Army Spear Goblins Valkyrie Flying Machine
Valkyrie Skeleton Army
Spear Goblins Valkyrie Flying Machine Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Valkyrie Flying Machine
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie
Valkyrie Flying Machine Skeleton Army Baby Dragon Magic Archer
Skeleton Army Spear Goblins Valkyrie Flying Machine Baby Dragon The Log Magic Archer
Valkyrie Flying Machine Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log Magic Archer
Flying Machine Baby Dragon The Log Magic Archer
Valkyrie Flying Machine The Log
Valkyrie Baby Dragon The Log Magic Archer
Spear Goblins Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon The Log Magic Archer
The Log Flying Machine Baby Dragon Magic Archer
The Log Flying Machine
Valkyrie Flying Machine The Log Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon The Log Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon The Log Magic Archer
Spear Goblins Flying Machine Baby Dragon The Log Magic Archer
Magic Archer Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log Magic Archer
Valkyrie Flying Machine Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Flying Machine Baby Dragon The Log
The Log Valkyrie Baby Dragon Magic Archer
The Log Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine
The Log Magic Archer
Magic Archer
The Log Magic Archer
Spear Goblins Flying Machine Skeleton Army Magic Archer
Flying Machine Baby Dragon Magic Archer
The Log
Valkyrie Flying Machine Baby Dragon Magic Archer
The Log Flying Machine Baby Dragon Magic Archer
Flying Machine
Flying Machine Baby Dragon The Log Magic Archer
Flying Machine Magic Archer
Flying Machine Baby Dragon The Log Magic Archer

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