My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Witch Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Prince
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army Witch
Zap
Spear Goblins Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Spear Goblins Valkyrie Wizard Goblin Barrel Skeleton Army Witch
The Log
Spear Goblins Goblin Barrel Skeleton Army Witch Prince
Earthquake
Spear Goblins Goblin Barrel Skeleton Army Witch
Arrows
Spear Goblins Goblin Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Valkyrie Wizard Goblin Barrel Skeleton Army Witch Prince
Fireball
Wizard Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Skeleton Army Valkyrie Wizard Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Barrel Prince Golem
Valkyrie
Spear Goblins Goblin Barrel Prince Wizard Witch
Wizard
Valkyrie Prince Golem
Goblin Barrel
Spear Goblins Valkyrie Prince Skeleton Army Golem
Skeleton Army
Goblin Barrel
Witch
Valkyrie Prince Golem
Prince
Valkyrie Goblin Barrel Spear Goblins Wizard Witch Golem
Golem
Spear Goblins Wizard Goblin Barrel Witch Prince

Defense Synergies 0 10

Spear Goblins
Valkyrie Skeleton Army Prince
Valkyrie
Spear Goblins Wizard Witch Prince
Wizard
Valkyrie Skeleton Army Prince
Goblin Barrel
Skeleton Army
Spear Goblins Wizard Prince
Witch
Valkyrie Prince
Prince
Spear Goblins Valkyrie Wizard Skeleton Army Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard
Skeleton Army Valkyrie Witch Prince
Skeleton Army Witch Prince Valkyrie
Skeleton Army Witch Prince Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Spear Goblins Valkyrie
Spear Goblins Wizard Witch
Valkyrie
Witch Skeleton Army Prince
Skeleton Army Spear Goblins Valkyrie Prince
Valkyrie Skeleton Army Witch Spear Goblins Wizard
Spear Goblins Wizard Witch
Skeleton Army Prince Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Witch Prince
Skeleton Army Prince
Skeleton Army Prince
Wizard Valkyrie Skeleton Army Witch Prince
Spear Goblins Valkyrie Wizard Skeleton Army Witch Prince
Valkyrie Wizard Witch Spear Goblins
Prince
Valkyrie Wizard Skeleton Army Spear Goblins Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Witch Prince
Valkyrie Wizard Prince
Skeleton Army Spear Goblins Valkyrie Witch Prince
Valkyrie Skeleton Army Prince
Valkyrie Skeleton Army Witch Prince
Wizard Witch
Skeleton Army Prince Spear Goblins Valkyrie Witch
Valkyrie Skeleton Army Prince
Spear Goblins Valkyrie Skeleton Army Witch Prince
Witch Skeleton Army
Valkyrie Witch Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Spear Goblins Valkyrie Prince
Valkyrie Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Prince
Wizard Valkyrie
Wizard Spear Goblins Witch
Wizard Witch
Wizard
Wizard
Prince
Valkyrie Wizard Prince
Wizard
Prince
Spear Goblins Wizard Witch
Wizard
Wizard Prince
Valkyrie Wizard Witch
Prince
Wizard
Prince
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Wizard Witch
Wizard Witch
Wizard
Prince
Wizard
Spear Goblins Skeleton Army Witch Prince
Wizard Witch
Valkyrie Wizard Prince
Wizard
Prince
Witch
Witch
Witch Prince
Prince
Wizard

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