My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel
Zap
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Spear Goblins Goblin Gang Dart Goblin Wizard Goblin Barrel
The Log
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Spear Goblins Goblin Gang Dart Goblin Wizard Goblin Barrel
Fireball
Goblin Gang Dart Goblin Wizard Goblin Barrel
Poison
Spear Goblins Goblin Gang Dart Goblin Wizard
Lightning
Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Gang Dart Goblin Goblin Barrel Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Goblin Gang Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Dart Goblin Mega Knight
Goblin Gang
Goblin Barrel Spear Goblins Dart Goblin
Dart Goblin
Goblin Barrel Spear Goblins Goblin Gang The Log Mega Knight
Wizard
Mega Knight
Goblin Barrel
Spear Goblins Goblin Gang Dart Goblin Mega Knight
The Log
Dart Goblin Mega Knight
Mega Knight
Spear Goblins Dart Goblin Wizard Goblin Barrel The Log
Goblinstein

Defense Synergies 0 11

Spear Goblins
Goblin Gang Dart Goblin The Log Mega Knight
Goblin Gang
Spear Goblins Dart Goblin The Log
Dart Goblin
Spear Goblins Goblin Gang The Log Mega Knight
Wizard
The Log Mega Knight
Goblin Barrel
The Log
Spear Goblins Goblin Gang Dart Goblin Wizard Mega Knight
Mega Knight
Spear Goblins Dart Goblin Wizard The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Wizard The Log
Goblin Gang Dart Goblin The Log Mega Knight
Goblin Gang Mega Knight Dart Goblin
Goblin Gang Dart Goblin Mega Knight
The Log Mega Knight
Goblin Gang The Log Spear Goblins Dart Goblin Mega Knight
Dart Goblin Spear Goblins Goblin Gang Wizard
Dart Goblin The Log Mega Knight
Goblin Gang
Goblin Gang Spear Goblins Dart Goblin Mega Knight
Goblin Gang Dart Goblin Spear Goblins Wizard The Log Mega Knight
Spear Goblins Goblin Gang Dart Goblin Wizard
Mega Knight Goblin Gang Wizard The Log
Wizard Mega Knight Goblin Gang Dart Goblin The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Wizard Mega Knight Goblin Gang
Mega Knight Spear Goblins Goblin Gang Dart Goblin Wizard The Log
Wizard The Log Spear Goblins Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Wizard Mega Knight Spear Goblins Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins
Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Spear Goblins The Log
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight
Wizard Goblin Gang Dart Goblin
Goblin Gang Spear Goblins Dart Goblin
Mega Knight
Mega Knight Spear Goblins The Log
Goblin Gang Dart Goblin
Mega Knight Dart Goblin
Mega Knight The Log
Mega Knight Goblin Gang Wizard
Wizard Dart Goblin Mega Knight
Goblin Gang Spear Goblins Dart Goblin The Log
Mega Knight Dart Goblin Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard The Log Mega Knight
Wizard Spear Goblins Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Goblin Gang
Dart Goblin Wizard The Log
Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Spear Goblins Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Mega Knight
Dart Goblin Wizard The Log Mega Knight
Dart Goblin Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Dart Goblin Wizard
Wizard The Log Mega Knight
Dart Goblin The Log
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Spear Goblins Goblin Gang Dart Goblin
Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin Wizard Mega Knight
The Log Dart Goblin Wizard
Dart Goblin Mega Knight
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: