My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Clone
Giant Snowball
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel Clone
Zap
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel Clone
Barbarian Barrel
Spear Goblins Goblin Gang Dart Goblin Wizard Goblin Barrel Clone
The Log
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel Clone
Earthquake
Spear Goblins Goblin Gang Goblin Barrel Clone
Arrows
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel Clone
Royal Delivery
Spear Goblins Goblin Gang Dart Goblin Wizard Goblin Barrel Clone P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Wizard Goblin Barrel Clone
Poison
Spear Goblins Goblin Gang Dart Goblin Wizard Clone
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Clone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Gang Dart Goblin Goblin Barrel Clone Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Goblin Gang Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Dart Goblin
Goblin Gang
Goblin Barrel Spear Goblins Dart Goblin Clone P.E.K.K.A
Dart Goblin
Goblin Barrel Spear Goblins Goblin Gang P.E.K.K.A The Log
Wizard
P.E.K.K.A
Goblin Barrel
Spear Goblins Goblin Gang Dart Goblin Clone P.E.K.K.A
Clone
Goblin Gang Goblin Barrel
P.E.K.K.A
Goblin Gang Dart Goblin Wizard Goblin Barrel The Log
The Log
Dart Goblin P.E.K.K.A

Defense Synergies 1 11

Spear Goblins
Goblin Gang Dart Goblin P.E.K.K.A The Log
Goblin Gang
Spear Goblins Dart Goblin P.E.K.K.A The Log
Dart Goblin
Spear Goblins Goblin Gang P.E.K.K.A The Log
Wizard
P.E.K.K.A The Log
Goblin Barrel
Clone
P.E.K.K.A
The Log Spear Goblins Goblin Gang Dart Goblin Wizard
The Log
P.E.K.K.A Spear Goblins Goblin Gang Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Wizard The Log
P.E.K.K.A Goblin Gang Dart Goblin The Log
Goblin Gang P.E.K.K.A Dart Goblin
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A The Log
Goblin Gang The Log Spear Goblins Dart Goblin
Dart Goblin Spear Goblins Goblin Gang Wizard
Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Dart Goblin
Goblin Gang Dart Goblin Spear Goblins Wizard The Log
Spear Goblins Goblin Gang Dart Goblin Wizard
P.E.K.K.A Goblin Gang Wizard The Log
Wizard Goblin Gang Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A The Log
Wizard Goblin Gang P.E.K.K.A
Spear Goblins Goblin Gang Dart Goblin Wizard The Log
Wizard The Log Spear Goblins Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Wizard Spear Goblins Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins P.E.K.K.A
Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Spear Goblins The Log
Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Wizard Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Spear Goblins Dart Goblin
P.E.K.K.A
P.E.K.K.A Spear Goblins The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Wizard
Wizard Dart Goblin
Goblin Gang Spear Goblins Dart Goblin P.E.K.K.A The Log
Dart Goblin Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard The Log
Wizard Spear Goblins Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Goblin Gang
Dart Goblin Wizard The Log
Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Spear Goblins Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Dart Goblin Wizard
Wizard The Log
Dart Goblin The Log
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard The Log
P.E.K.K.A
Wizard The Log
Spear Goblins Goblin Gang Dart Goblin
Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin Wizard
The Log Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin Wizard

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