My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Goblin Barrel Balloon
Giant Snowball
Spear Goblins Archers Goblin Gang Goblin Barrel Balloon Lumberjack
Zap
Spear Goblins Archers Goblin Gang Goblin Barrel Balloon
Barbarian Barrel
Spear Goblins Archers Goblin Gang Goblin Barrel Lumberjack
The Log
Spear Goblins Archers Goblin Gang Goblin Barrel Lumberjack
Earthquake
Spear Goblins Archers Goblin Gang Goblin Barrel
Arrows
Spear Goblins Archers Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Archers Goblin Gang Goblin Barrel Balloon Lumberjack
Fireball
Archers Goblin Gang Goblin Barrel Balloon Lumberjack
Poison
Spear Goblins Archers Goblin Gang Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Arrows Goblin Gang Goblin Barrel Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Arrows

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Goblin Gang Balloon Lumberjack
Zap
Arrows Balloon Spear Goblins Archers Lumberjack
Archers
Zap Arrows Balloon Lumberjack
Arrows
Zap Balloon Archers Goblin Barrel Lumberjack
Goblin Gang
Goblin Barrel Spear Goblins Balloon
Goblin Barrel
Spear Goblins Goblin Gang Arrows Balloon Lumberjack
Balloon
Zap Arrows Lumberjack Spear Goblins Archers Goblin Gang Goblin Barrel
Lumberjack
Balloon Spear Goblins Zap Archers Arrows Goblin Barrel

Defense Synergies 0 13

Spear Goblins
Zap Archers Arrows Goblin Gang Lumberjack
Zap
Spear Goblins Archers Arrows Goblin Gang Lumberjack
Archers
Spear Goblins Zap Goblin Gang Lumberjack
Arrows
Spear Goblins Zap Lumberjack
Goblin Gang
Spear Goblins Zap Archers Lumberjack
Goblin Barrel
Balloon
Lumberjack
Spear Goblins Zap Archers Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Lumberjack Zap Goblin Gang
Goblin Gang Lumberjack Archers
Lumberjack Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Spear Goblins Zap Archers Lumberjack
Spear Goblins Zap Archers Arrows Goblin Gang
Zap Arrows
Goblin Gang Lumberjack
Goblin Gang Spear Goblins Archers Lumberjack
Archers Goblin Gang Spear Goblins Zap Arrows Lumberjack
Arrows Spear Goblins Zap Archers Goblin Gang
Lumberjack Zap Goblin Gang
Zap Arrows Goblin Gang Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Arrows Goblin Gang Lumberjack
Arrows Spear Goblins Zap Archers Goblin Gang Lumberjack
Zap Arrows Spear Goblins Archers Lumberjack
Lumberjack
Goblin Gang Spear Goblins Archers Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Spear Goblins Zap Archers
Zap Archers Arrows Goblin Gang Lumberjack
Goblin Gang Lumberjack Spear Goblins Zap
Goblin Gang Lumberjack Zap
Goblin Gang Lumberjack
Arrows Zap Archers Goblin Gang
Goblin Gang Spear Goblins Archers Lumberjack
Lumberjack
Zap Spear Goblins
Goblin Gang
Lumberjack
Zap Arrows
Goblin Gang Lumberjack
Archers
Goblin Gang Spear Goblins Zap Archers Lumberjack
Arrows Zap Archers
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Spear Goblins Zap
Archers Arrows
Arrows Zap
Arrows Zap
Goblin Gang Lumberjack
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Spear Goblins Zap Arrows
Arrows
Arrows
Zap Archers Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Spear Goblins Archers Goblin Gang
Zap Archers Arrows
Arrows
Goblin Gang Lumberjack
Arrows Zap
Zap Arrows
Zap Goblin Gang
Zap
Zap

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