My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Spear Goblins Archers
Zap
Spear Goblins Archers
Barbarian Barrel
Electro Spirit Spear Goblins Archers Knight
The Log
Electro Spirit Spear Goblins Archers Mini P.E.K.K.A
Earthquake
Spear Goblins Archers
Arrows
Electro Spirit Spear Goblins Archers
Royal Delivery
Electro Spirit Spear Goblins Archers Knight Mini P.E.K.K.A P.E.K.K.A
Fireball
Archers
Poison
Spear Goblins Archers
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Archers Knight Fireball Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Archers

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball P.E.K.K.A
Spear Goblins
Knight Zap Mini P.E.K.K.A
Zap
Fireball P.E.K.K.A Electro Spirit Spear Goblins Archers Knight Mini P.E.K.K.A
Archers
Knight Zap Mini P.E.K.K.A P.E.K.K.A
Knight
Spear Goblins Archers Zap Fireball
Fireball
Zap Electro Spirit Knight
Mini P.E.K.K.A
Spear Goblins Zap Archers
P.E.K.K.A
Zap Electro Spirit Archers

Defense Synergies 4 13

Electro Spirit
Zap
Spear Goblins
Knight Zap Archers Mini P.E.K.K.A P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Electro Spirit Spear Goblins Archers Knight P.E.K.K.A
Archers
Knight Spear Goblins Zap Mini P.E.K.K.A P.E.K.K.A
Knight
Spear Goblins Archers Zap Fireball Mini P.E.K.K.A
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Spear Goblins Archers Knight Fireball
P.E.K.K.A
Spear Goblins Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Knight
Mini P.E.K.K.A P.E.K.K.A Archers Knight
Mini P.E.K.K.A P.E.K.K.A Knight
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Electro Spirit Spear Goblins Zap Archers
Electro Spirit Spear Goblins Zap Archers Fireball
Electro Spirit Zap Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Knight Spear Goblins Archers Mini P.E.K.K.A
Archers Electro Spirit Spear Goblins Zap Knight Fireball
Spear Goblins Zap Archers Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Knight Fireball
Fireball Electro Spirit Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Knight Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Electro Spirit Spear Goblins Zap Archers Knight
Zap Electro Spirit Spear Goblins Archers Knight Fireball
Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Spear Goblins Archers Knight Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Knight Mini P.E.K.K.A
P.E.K.K.A Spear Goblins Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Mini P.E.K.K.A
Fireball Electro Spirit Zap Archers
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Archers Knight Fireball
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Electro Spirit Spear Goblins Knight Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Knight Fireball
Archers Fireball
Electro Spirit Spear Goblins Zap Archers Knight Fireball Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Zap Archers Fireball Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Electro Spirit Spear Goblins Zap
Archers
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Electro Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Electro Spirit Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Electro Spirit Fireball
P.E.K.K.A
Fireball
Zap Electro Spirit Spear Goblins Archers Fireball
Fireball Zap Archers
Fireball
Fireball Knight Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Electro Spirit Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

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