My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Firecracker Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Battle Ram
Giant Snowball
Spear Goblins Archers Battle Ram
Zap
Spear Goblins Archers Firecracker Battle Ram
Barbarian Barrel
Spear Goblins Archers Knight Firecracker Battle Ram
The Log
Spear Goblins Archers Firecracker Battle Ram
Earthquake
Spear Goblins Archers Firecracker
Arrows
Spear Goblins Archers Firecracker
Royal Delivery
Spear Goblins Archers Knight Firecracker Battle Ram
Fireball
Archers Firecracker Battle Ram
Poison
Spear Goblins Archers Firecracker
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Ram Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Knight Firecracker Battle Ram Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Firecracker Battle Ram Mega Knight
Zap
Firecracker Battle Ram Spear Goblins Archers Knight Freeze Mega Knight
Archers
Knight Zap Battle Ram Mega Knight
Knight
Spear Goblins Archers Firecracker Battle Ram Zap
Firecracker
Zap Knight Spear Goblins Battle Ram Mega Knight
Battle Ram
Zap Knight Spear Goblins Archers Firecracker Freeze
Freeze
Zap Battle Ram
Mega Knight
Spear Goblins Zap Archers Firecracker

Defense Synergies 4 11

Spear Goblins
Knight Zap Archers Firecracker Mega Knight
Zap
Mega Knight Spear Goblins Archers Knight Firecracker
Archers
Knight Spear Goblins Zap Firecracker Mega Knight
Knight
Spear Goblins Archers Firecracker Zap
Firecracker
Knight Spear Goblins Zap Archers Mega Knight
Battle Ram
Freeze
Mega Knight
Mega Knight
Zap Spear Goblins Archers Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Firecracker
Zap Knight Firecracker Mega Knight
Mega Knight Archers Knight Freeze
Knight Firecracker Mega Knight
Firecracker Mega Knight
Freeze Spear Goblins Zap Archers Firecracker Mega Knight
Spear Goblins Zap Archers Firecracker Freeze
Zap Mega Knight
Knight Spear Goblins Archers Firecracker Mega Knight
Archers Spear Goblins Zap Knight Firecracker Freeze Mega Knight
Spear Goblins Zap Archers Firecracker
Mega Knight Zap Knight Freeze
Mega Knight Zap Firecracker Freeze
Knight Mega Knight
Zap Freeze Mega Knight
Mega Knight Knight Firecracker
Mega Knight Spear Goblins Zap Archers Knight Firecracker
Zap Freeze Spear Goblins Archers Knight Firecracker Mega Knight
Mega Knight Spear Goblins Archers Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Zap Archers
Zap Archers Knight Firecracker Mega Knight
Mega Knight Spear Goblins Zap Knight
Mega Knight Zap Knight
Knight Mega Knight
Firecracker Zap Archers Freeze
Spear Goblins Archers Knight
Mega Knight Knight
Zap Freeze Mega Knight Spear Goblins Knight Firecracker
Mega Knight Knight
Mega Knight Zap
Mega Knight Knight
Archers Firecracker Mega Knight
Spear Goblins Zap Archers Knight Firecracker Freeze
Mega Knight Zap Archers Firecracker Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Zap
Knight Firecracker Freeze
Zap Firecracker Mega Knight
Firecracker Spear Goblins Zap Freeze
Archers Firecracker
Zap Firecracker Freeze
Zap Firecracker
Firecracker Zap Knight
Zap Archers Firecracker
Knight Firecracker
Firecracker Freeze
Zap Firecracker
Spear Goblins Zap Firecracker
Firecracker Mega Knight
Freeze
Zap Archers Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Freeze Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Archers Firecracker
Zap Firecracker Freeze
Zap Mega Knight
Zap Firecracker Freeze
Mega Knight
Firecracker
Zap Spear Goblins Archers Freeze
Zap Archers Firecracker
Freeze
Knight Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze Mega Knight
Firecracker Mega Knight

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