My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Spear Goblins Archers Barbarians Hog Rider
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Barbarians Bomb Tower
The Log
Spear Goblins Archers Barbarians Hog Rider
Earthquake
Spear Goblins Archers Barbarians Bomb Tower Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Barbarians Hog Rider
Fireball
Archers Barbarians Bomb Tower Hog Rider
Poison
Spear Goblins Archers Barbarians Bomb Tower
Lightning
Bomb Tower
Rocket
Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Arrows Fireball Bomb Tower Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Arrows

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Zap
Arrows Fireball Hog Rider Spear Goblins Archers
Archers
Zap Arrows Hog Rider
Arrows
Zap Fireball Hog Rider Archers
Barbarians
Hog Rider
Fireball
Zap Arrows Hog Rider
Bomb Tower
Hog Rider
Spear Goblins Zap Arrows Fireball Archers Barbarians

Defense Synergies 2 13

Spear Goblins
Zap Archers Arrows Barbarians Bomb Tower
Zap
Fireball Bomb Tower Spear Goblins Archers Arrows Barbarians
Archers
Spear Goblins Zap Bomb Tower
Arrows
Spear Goblins Zap Barbarians Fireball Bomb Tower
Barbarians
Spear Goblins Zap Arrows
Fireball
Zap Arrows Bomb Tower
Bomb Tower
Zap Spear Goblins Archers Arrows Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball
Barbarians Bomb Tower Zap
Barbarians Bomb Tower Archers
Barbarians Bomb Tower
Arrows Barbarians Fireball Bomb Tower
Arrows Fireball Spear Goblins Zap Archers Bomb Tower
Spear Goblins Zap Archers Arrows Fireball Bomb Tower
Zap Arrows Barbarians Fireball Bomb Tower
Barbarians Bomb Tower
Spear Goblins Archers Barbarians
Archers Barbarians Spear Goblins Zap Arrows Fireball Bomb Tower
Arrows Spear Goblins Zap Archers Fireball
Barbarians Bomb Tower Zap Fireball
Fireball Bomb Tower Zap Arrows Barbarians
Barbarians Bomb Tower
Barbarians Bomb Tower Zap Fireball
Barbarians Bomb Tower Arrows Fireball
Arrows Fireball Bomb Tower Spear Goblins Zap Archers Barbarians
Zap Arrows Bomb Tower Spear Goblins Archers Barbarians Fireball
Barbarians Bomb Tower
Spear Goblins Archers Arrows Barbarians Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Archers Fireball
Fireball Zap Archers Arrows Bomb Tower
Barbarians Spear Goblins Zap Bomb Tower
Zap Barbarians Fireball
Barbarians
Arrows Fireball Zap Archers Bomb Tower
Spear Goblins Archers Barbarians Fireball Bomb Tower
Barbarians Bomb Tower
Zap Spear Goblins Barbarians Fireball Bomb Tower
Barbarians
Barbarians Bomb Tower
Zap Arrows Barbarians Fireball
Barbarians Fireball Bomb Tower
Archers Barbarians Fireball Bomb Tower
Barbarians Spear Goblins Zap Archers Fireball Bomb Tower
Arrows Zap Archers Barbarians Fireball Bomb Tower
Zap Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Barbarians Fireball
Fireball Zap Arrows
Arrows Fireball Spear Goblins Zap
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball
Zap Arrows Fireball
Fireball Zap Archers Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Spear Goblins Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Archers Arrows Fireball
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Barbarians Fireball
Zap Arrows Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Archers Arrows Fireball
Zap Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Spear Goblins Archers Barbarians Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball
Arrows Zap Fireball
Zap Arrows Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Fireball

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