My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Goblin Drill Inferno Dragon
Giant Snowball
Spear Goblins Goblin Gang Goblin Barrel Goblin Drill Inferno Dragon
Zap
Spear Goblins Goblin Gang Goblin Barrel Goblin Drill Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Gang Goblin Barrel Goblin Drill
The Log
Spear Goblins Goblin Gang Goblin Barrel Goblin Drill
Earthquake
Spear Goblins Goblin Gang Goblin Barrel Goblin Drill
Arrows
Spear Goblins Goblin Gang Goblin Barrel Goblin Drill
Royal Delivery
Spear Goblins Goblin Gang Goblin Barrel Goblin Drill P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Goblin Drill Inferno Dragon
Poison
Spear Goblins Goblin Gang Goblin Drill
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Goblin Drill P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Goblin Gang Goblin Barrel Goblin Drill Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Goblin Gang Goblin Drill Inferno Dragon
Zap
Arrows P.E.K.K.A Spear Goblins
Arrows
Zap P.E.K.K.A Goblin Barrel Goblin Drill
Goblin Gang
Goblin Barrel Spear Goblins Goblin Drill P.E.K.K.A
Goblin Barrel
Spear Goblins Goblin Gang Arrows Goblin Drill P.E.K.K.A
Goblin Drill
Spear Goblins Arrows Goblin Gang Goblin Barrel
P.E.K.K.A
Zap Arrows Goblin Gang Goblin Barrel
Inferno Dragon
Spear Goblins

Defense Synergies 0 15

Spear Goblins
Zap Arrows Goblin Gang Goblin Drill P.E.K.K.A Inferno Dragon
Zap
Spear Goblins Arrows Goblin Gang Goblin Drill P.E.K.K.A Inferno Dragon
Arrows
Spear Goblins Zap P.E.K.K.A
Goblin Gang
Spear Goblins Zap Goblin Drill P.E.K.K.A Inferno Dragon
Goblin Barrel
Goblin Drill
Spear Goblins Zap Goblin Gang
P.E.K.K.A
Spear Goblins Zap Arrows Goblin Gang
Inferno Dragon
Spear Goblins Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
P.E.K.K.A Inferno Dragon Zap Goblin Gang Goblin Drill
Goblin Gang P.E.K.K.A Goblin Drill Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Goblin Drill
Arrows P.E.K.K.A
Arrows Goblin Gang Spear Goblins Zap
Inferno Dragon Spear Goblins Zap Arrows Goblin Gang
Zap Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Goblin Drill
Goblin Gang Spear Goblins
Goblin Gang Spear Goblins Zap Arrows Goblin Drill
Arrows Inferno Dragon Spear Goblins Zap Goblin Gang
Goblin Drill P.E.K.K.A Zap Goblin Gang
Zap Arrows Goblin Gang Goblin Drill P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Goblin Drill
Zap Goblin Gang Goblin Drill P.E.K.K.A Inferno Dragon
Arrows Goblin Gang Goblin Drill P.E.K.K.A
Arrows Spear Goblins Zap Goblin Gang Goblin Drill
Zap Arrows Goblin Drill Spear Goblins Inferno Dragon
P.E.K.K.A Goblin Drill Inferno Dragon
Goblin Gang Spear Goblins Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap P.E.K.K.A
Zap Arrows Goblin Gang Inferno Dragon
Goblin Gang P.E.K.K.A Spear Goblins Zap
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Goblin Drill Inferno Dragon
Arrows Zap Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Spear Goblins Inferno Dragon
P.E.K.K.A Goblin Gang Goblin Drill Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Zap Goblin Drill P.E.K.K.A Inferno Dragon
Arrows Zap P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows Zap
Arrows Goblin Drill
Arrows
Zap Arrows
Arrows Spear Goblins Zap
Arrows
Arrows Zap
Arrows Zap
Goblin Gang
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Spear Goblins Zap Arrows Goblin Drill
Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Zap Arrows Goblin Drill
Zap Arrows
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Spear Goblins Goblin Gang
Zap Arrows
Arrows
Goblin Gang
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Goblin Gang
Zap
Zap

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