My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Bandit
Giant Snowball
Spear Goblins Dart Goblin Hog Rider
Zap
Spear Goblins Dart Goblin Bandit
Barbarian Barrel
Spear Goblins Dart Goblin Bandit Electro Wizard
The Log
Spear Goblins Dart Goblin Hog Rider Bandit
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Dart Goblin
Royal Delivery
Spear Goblins Dart Goblin Hog Rider P.E.K.K.A Bandit Electro Wizard
Fireball
Dart Goblin Hog Rider Bandit Electro Wizard
Poison
Spear Goblins Dart Goblin Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Dart Goblin Bandit Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Dart Goblin

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Dart Goblin Bandit
Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Spear Goblins Dart Goblin Bandit
Arrows
Zap Hog Rider P.E.K.K.A Bandit
Dart Goblin
Spear Goblins Zap Hog Rider P.E.K.K.A Bandit
Hog Rider
Spear Goblins Zap Arrows Dart Goblin Bandit Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Dart Goblin
Bandit
Spear Goblins Zap Arrows Dart Goblin Hog Rider Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Bandit

Defense Synergies 1 17

Spear Goblins
Zap Arrows Dart Goblin P.E.K.K.A Bandit Electro Wizard
Zap
Electro Wizard Spear Goblins Arrows Dart Goblin P.E.K.K.A Bandit
Arrows
Spear Goblins Zap P.E.K.K.A Bandit
Dart Goblin
Spear Goblins Zap P.E.K.K.A Bandit Electro Wizard
Hog Rider
P.E.K.K.A
Spear Goblins Zap Arrows Dart Goblin Electro Wizard
Bandit
Spear Goblins Zap Arrows Dart Goblin Electro Wizard
Electro Wizard
Zap Spear Goblins Dart Goblin P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Dart Goblin Electro Wizard
P.E.K.K.A Zap Dart Goblin Bandit Electro Wizard
P.E.K.K.A Dart Goblin Bandit Electro Wizard
P.E.K.K.A Dart Goblin Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Spear Goblins Zap Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Spear Goblins Zap Arrows
Zap Arrows Dart Goblin P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Spear Goblins Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Spear Goblins Zap Arrows Bandit
Arrows Spear Goblins Zap Dart Goblin Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
Zap Arrows Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Arrows P.E.K.K.A Electro Wizard
Arrows Spear Goblins Zap Dart Goblin Bandit Electro Wizard
Zap Arrows Spear Goblins Dart Goblin Bandit Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Spear Goblins Arrows Dart Goblin P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows
P.E.K.K.A Bandit Spear Goblins Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Zap Dart Goblin Electro Wizard
P.E.K.K.A Spear Goblins Dart Goblin Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Spear Goblins Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Bandit
Dart Goblin
Electro Wizard Spear Goblins Zap Dart Goblin P.E.K.K.A
Arrows Zap Dart Goblin P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Bandit
Arrows Zap Dart Goblin Bandit Electro Wizard
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Zap Arrows
Arrows Spear Goblins Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin Bandit
Electro Wizard
Zap Arrows Dart Goblin Bandit Electro Wizard
Zap Arrows Dart Goblin
Dart Goblin Bandit
Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin
Spear Goblins Zap Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows
Zap Arrows Dart Goblin Bandit Electro Wizard
Zap Arrows Dart Goblin
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Dart Goblin Bandit Electro Wizard
Zap Arrows Bandit
Zap Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin Electro Wizard
Zap Electro Wizard Dart Goblin
Zap Arrows Dart Goblin Bandit
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Spear Goblins Dart Goblin Bandit
Zap Arrows Dart Goblin Electro Wizard
Arrows
Dart Goblin Electro Wizard
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Bandit Electro Wizard
P.E.K.K.A
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: