My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Royal Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Lumberjack
Zap
Spear Goblins Royal Giant
Barbarian Barrel
Spear Goblins Knight Wizard Lumberjack
The Log
Spear Goblins Royal Giant Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Battle Healer Wizard Lumberjack
Fireball
Battle Healer Wizard Lumberjack
Poison
Spear Goblins Battle Healer Wizard
Lightning
Knight Battle Healer Wizard Lumberjack
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Knight Battle Healer Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Knight

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Royal Giant Battle Healer Lumberjack
Zap
Arrows Spear Goblins Knight Royal Giant Battle Healer Lumberjack
Arrows
Zap Royal Giant Knight Battle Healer Lumberjack
Knight
Spear Goblins Zap Arrows Wizard Lumberjack
Royal Giant
Arrows Spear Goblins Zap Battle Healer Wizard Lumberjack
Battle Healer
Spear Goblins Zap Arrows Royal Giant Lumberjack
Wizard
Knight Royal Giant Lumberjack
Lumberjack
Spear Goblins Zap Arrows Knight Royal Giant Battle Healer Wizard

Defense Synergies 1 15

Spear Goblins
Knight Zap Arrows Battle Healer Lumberjack
Zap
Spear Goblins Arrows Knight Battle Healer Lumberjack
Arrows
Spear Goblins Zap Knight Battle Healer Lumberjack
Knight
Spear Goblins Zap Arrows Wizard Lumberjack
Royal Giant
Battle Healer
Spear Goblins Zap Arrows Lumberjack
Wizard
Knight Lumberjack
Lumberjack
Spear Goblins Zap Arrows Knight Battle Healer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Wizard
Lumberjack Zap Knight Battle Healer
Lumberjack Knight
Lumberjack Knight
Arrows Battle Healer Lumberjack
Arrows Spear Goblins Zap Lumberjack
Spear Goblins Zap Arrows Wizard
Zap Arrows Battle Healer
Lumberjack
Knight Spear Goblins Battle Healer Lumberjack
Spear Goblins Zap Arrows Knight Wizard Lumberjack
Arrows Spear Goblins Zap Wizard
Lumberjack Zap Knight Battle Healer Wizard
Wizard Zap Arrows Lumberjack
Knight Lumberjack
Zap Lumberjack
Wizard Arrows Knight Lumberjack
Arrows Spear Goblins Zap Knight Battle Healer Wizard Lumberjack
Zap Arrows Wizard Spear Goblins Knight Battle Healer Lumberjack
Lumberjack
Wizard Spear Goblins Arrows Knight Battle Healer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Spear Goblins Zap Battle Healer
Zap Arrows Knight Battle Healer Wizard Lumberjack
Lumberjack Spear Goblins Zap Knight Battle Healer
Lumberjack Zap Knight Battle Healer
Knight Battle Healer Lumberjack
Arrows Wizard Zap
Spear Goblins Knight Battle Healer Lumberjack
Knight Battle Healer Lumberjack
Zap Spear Goblins Knight
Knight Lumberjack
Zap Arrows
Knight Wizard Lumberjack
Wizard
Spear Goblins Zap Knight Battle Healer Lumberjack
Arrows Zap Battle Healer Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Spear Goblins Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Lumberjack
Zap Arrows Knight Wizard
Zap Arrows Wizard
Knight
Arrows
Zap Arrows
Spear Goblins Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Spear Goblins
Zap Arrows Wizard
Arrows
Knight Wizard Lumberjack
Arrows Zap Wizard
Zap Arrows
Zap
Zap
Zap
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: