My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Prince
Giant Snowball
Spear Goblins Mega Minion Skeleton Army
Zap
Spear Goblins Skeleton Army Prince
Barbarian Barrel
Spear Goblins Bomb Tower Skeleton Army
The Log
Spear Goblins Skeleton Army Prince
Earthquake
Spear Goblins Bomb Tower Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Mega Minion Skeleton Army Prince P.E.K.K.A
Fireball
Mega Minion Bomb Tower Skeleton Army
Poison
Spear Goblins Mega Minion Bomb Tower Skeleton Army
Lightning
Mega Minion Bomb Tower Prince
Rocket
Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Mega Minion Skeleton Army Bomb Tower Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Mega Minion

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Prince
Zap
Arrows Mega Minion Prince P.E.K.K.A Spear Goblins
Arrows
Zap P.E.K.K.A Mega Minion Prince
Mega Minion
Zap Arrows
Bomb Tower
Skeleton Army
Prince
Zap Spear Goblins Arrows
P.E.K.K.A
Zap Arrows

Defense Synergies 2 19

Spear Goblins
Zap Arrows Mega Minion Bomb Tower Skeleton Army Prince P.E.K.K.A
Zap
Mega Minion Bomb Tower Spear Goblins Arrows Skeleton Army Prince P.E.K.K.A
Arrows
Spear Goblins Zap Mega Minion Bomb Tower Prince P.E.K.K.A
Mega Minion
Zap Spear Goblins Arrows Bomb Tower Skeleton Army
Bomb Tower
Zap Spear Goblins Arrows Mega Minion Skeleton Army
Skeleton Army
Spear Goblins Zap Mega Minion Bomb Tower Prince
Prince
Spear Goblins Zap Arrows Skeleton Army
P.E.K.K.A
Spear Goblins Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion
Bomb Tower Skeleton Army P.E.K.K.A Zap Mega Minion Prince
Bomb Tower Skeleton Army Prince P.E.K.K.A Mega Minion
Bomb Tower Skeleton Army Prince P.E.K.K.A Mega Minion
Arrows Bomb Tower Skeleton Army Prince P.E.K.K.A
Arrows Skeleton Army Spear Goblins Zap Mega Minion Bomb Tower
Mega Minion Spear Goblins Zap Arrows Bomb Tower
Zap Arrows Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower Skeleton Army Prince
Skeleton Army Spear Goblins Prince
Skeleton Army Spear Goblins Zap Arrows Mega Minion Bomb Tower
Arrows Mega Minion Spear Goblins Zap
Bomb Tower Skeleton Army Prince P.E.K.K.A Zap
Bomb Tower Skeleton Army Zap Arrows Mega Minion Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Bomb Tower Prince
Bomb Tower Skeleton Army Zap Prince P.E.K.K.A
Bomb Tower Arrows Skeleton Army Prince P.E.K.K.A
Arrows Bomb Tower Spear Goblins Zap Mega Minion Skeleton Army Prince
Zap Arrows Bomb Tower Spear Goblins Mega Minion
P.E.K.K.A Bomb Tower Prince
Skeleton Army Spear Goblins Arrows Bomb Tower Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Prince P.E.K.K.A
Zap Arrows Mega Minion Bomb Tower Prince
Skeleton Army P.E.K.K.A Spear Goblins Zap Bomb Tower Prince
Skeleton Army Prince P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Prince
Arrows Zap Bomb Tower
Skeleton Army Prince P.E.K.K.A Spear Goblins Mega Minion Bomb Tower
P.E.K.K.A Bomb Tower Skeleton Army Prince
Zap P.E.K.K.A Spear Goblins Mega Minion Bomb Tower Skeleton Army Prince
P.E.K.K.A Mega Minion Skeleton Army
P.E.K.K.A Mega Minion Bomb Tower Prince
Skeleton Army P.E.K.K.A Zap Arrows Prince
Skeleton Army Prince P.E.K.K.A Bomb Tower
Bomb Tower Skeleton Army
Skeleton Army Spear Goblins Zap Mega Minion Bomb Tower Prince P.E.K.K.A
Arrows Zap Mega Minion Bomb Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Prince
Zap Arrows
Arrows Spear Goblins Zap Mega Minion
Arrows
Arrows Zap
Arrows Zap
Prince
Zap Arrows Prince
Zap Arrows
Arrows
Zap Arrows Prince
Spear Goblins Zap Arrows
Arrows
Arrows
Zap Arrows Mega Minion Prince
Zap Arrows
Prince
Arrows
Prince
Zap Arrows
Zap Arrows
Mega Minion
Arrows Zap
Zap Arrows Prince
Zap Arrows
Zap Arrows
Zap Mega Minion
Mega Minion
Zap Arrows
Zap Arrows
P.E.K.K.A Prince
Arrows
Zap Spear Goblins Skeleton Army Prince
Zap Arrows Mega Minion
Arrows
Mega Minion Prince
Arrows Zap
Zap Arrows
Mega Minion Prince P.E.K.K.A
Zap
Zap
Zap Prince

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