My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant Skeleton Sparky
Giant Snowball
Spear Goblins Hog Rider
Zap
Spear Goblins Sparky
Barbarian Barrel
Spear Goblins Wizard Giant Skeleton Sparky
The Log
Spear Goblins Mini P.E.K.K.A Hog Rider Giant Skeleton Sparky
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton Sparky
Fireball
Hog Rider Wizard Sparky
Poison
Spear Goblins Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Arrows Mini P.E.K.K.A

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Mini P.E.K.K.A Giant Skeleton Sparky
Zap
Arrows Hog Rider Sparky Spear Goblins Mini P.E.K.K.A Giant Skeleton
Arrows
Zap Hog Rider Sparky Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Sparky Spear Goblins Zap Arrows Hog Rider Wizard Giant Skeleton
Hog Rider
Spear Goblins Zap Arrows Mini P.E.K.K.A Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton Sparky
Giant Skeleton
Spear Goblins Zap Arrows Mini P.E.K.K.A Hog Rider Wizard Sparky
Sparky
Zap Arrows Mini P.E.K.K.A Spear Goblins Wizard Giant Skeleton

Defense Synergies 1 12

Spear Goblins
Zap Arrows Mini P.E.K.K.A Giant Skeleton
Zap
Mini P.E.K.K.A Spear Goblins Arrows Giant Skeleton Sparky
Arrows
Spear Goblins Zap Mini P.E.K.K.A Giant Skeleton Sparky
Mini P.E.K.K.A
Zap Spear Goblins Arrows Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Spear Goblins Zap Arrows Wizard
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard Sparky
Mini P.E.K.K.A Sparky Zap
Mini P.E.K.K.A Sparky Giant Skeleton
Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Giant Skeleton Sparky
Arrows Spear Goblins Zap
Spear Goblins Zap Arrows Wizard
Zap Arrows Giant Skeleton Sparky
Mini P.E.K.K.A Sparky
Spear Goblins Mini P.E.K.K.A Giant Skeleton Sparky
Spear Goblins Zap Arrows Wizard Giant Skeleton
Arrows Spear Goblins Zap Wizard
Mini P.E.K.K.A Sparky Zap Wizard Giant Skeleton
Wizard Sparky Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Wizard Sparky Arrows Mini P.E.K.K.A
Arrows Spear Goblins Zap Wizard
Zap Arrows Wizard Spear Goblins Giant Skeleton
Mini P.E.K.K.A Sparky
Wizard Spear Goblins Arrows Mini P.E.K.K.A Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Giant Skeleton Sparky
Zap Arrows Mini P.E.K.K.A Wizard
Giant Skeleton Spear Goblins Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton Zap Sparky
Giant Skeleton Mini P.E.K.K.A Sparky
Arrows Wizard Zap
Mini P.E.K.K.A Sparky Spear Goblins Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Zap Giant Skeleton Spear Goblins Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Giant Skeleton Sparky
Zap Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Wizard Sparky
Wizard Sparky
Sparky Spear Goblins Zap Mini P.E.K.K.A Giant Skeleton
Arrows Zap Mini P.E.K.K.A Wizard Giant Skeleton Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Zap
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Wizard Zap Arrows Sparky
Arrows Wizard Spear Goblins Zap
Arrows Wizard Sparky
Arrows Zap Wizard
Arrows Zap Wizard
Mini P.E.K.K.A Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard
Sparky
Arrows
Zap Arrows Sparky
Spear Goblins Zap Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Wizard Sparky
Zap Arrows Wizard
Giant Skeleton Sparky
Arrows Wizard
Sparky
Zap Arrows
Zap Arrows Wizard Sparky
Arrows Zap Wizard Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Zap Wizard
Mini P.E.K.K.A Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Giant Skeleton Sparky
Arrows Wizard Sparky
Zap Spear Goblins
Zap Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Sparky
Arrows Zap Wizard
Zap Arrows Giant Skeleton Sparky
Sparky
Zap Giant Skeleton Sparky
Zap
Zap Giant Skeleton Sparky
Sparky
Wizard Sparky

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