My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Goblin Giant P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins
Zap
Spear Goblins Goblin Giant
Barbarian Barrel
Spear Goblins Wizard Ice Wizard
The Log
Spear Goblins
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Wizard P.E.K.K.A Ice Wizard
Fireball
Wizard Ice Wizard
Poison
Spear Goblins Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rage P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Arrows Ice Wizard Wizard Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Giant
Zap
Arrows Goblin Giant P.E.K.K.A Spear Goblins Ice Wizard
Arrows
Zap P.E.K.K.A Goblin Giant
Wizard
Rage Goblin Giant P.E.K.K.A
Rage
Wizard Goblin Giant
Goblin Giant
Zap Spear Goblins Arrows Wizard Rage Ice Wizard
P.E.K.K.A
Zap Arrows Wizard Ice Wizard
Ice Wizard
Zap Goblin Giant P.E.K.K.A

Defense Synergies 1 13

Spear Goblins
Zap Arrows Goblin Giant P.E.K.K.A Ice Wizard
Zap
Goblin Giant Spear Goblins Arrows P.E.K.K.A Ice Wizard
Arrows
Spear Goblins Zap P.E.K.K.A Ice Wizard
Wizard
P.E.K.K.A Ice Wizard
Rage
Goblin Giant
Zap Spear Goblins
P.E.K.K.A
Spear Goblins Zap Arrows Wizard Ice Wizard
Ice Wizard
Spear Goblins Zap Arrows Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard Goblin Giant
P.E.K.K.A Zap Ice Wizard
P.E.K.K.A Ice Wizard
P.E.K.K.A Ice Wizard
Arrows P.E.K.K.A
Arrows Spear Goblins Zap Ice Wizard
Spear Goblins Zap Arrows Wizard Ice Wizard
Zap Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Ice Wizard
Spear Goblins Ice Wizard
Ice Wizard Spear Goblins Zap Arrows Wizard Goblin Giant
Arrows Spear Goblins Zap Wizard Ice Wizard
P.E.K.K.A Zap Wizard Ice Wizard
Wizard Zap Arrows P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Wizard Arrows P.E.K.K.A
Arrows Spear Goblins Zap Wizard Ice Wizard
Zap Arrows Wizard Spear Goblins Ice Wizard
P.E.K.K.A
Wizard Spear Goblins Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A
Zap Arrows Wizard
P.E.K.K.A Spear Goblins Zap Goblin Giant
P.E.K.K.A Zap Goblin Giant
P.E.K.K.A Goblin Giant
Arrows Wizard Zap Goblin Giant Ice Wizard
P.E.K.K.A Spear Goblins Goblin Giant Ice Wizard
P.E.K.K.A Goblin Giant
Zap P.E.K.K.A Spear Goblins
P.E.K.K.A Goblin Giant
P.E.K.K.A
P.E.K.K.A Zap Arrows Goblin Giant
P.E.K.K.A Wizard Goblin Giant
Wizard
Spear Goblins Zap Goblin Giant P.E.K.K.A
Arrows Zap Wizard P.E.K.K.A Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ice Wizard
Arrows Goblin Giant
Arrows
Wizard Zap Arrows
Arrows Wizard Spear Goblins Zap Goblin Giant Ice Wizard
Arrows Wizard
Arrows Zap Wizard Ice Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Spear Goblins Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Ice Wizard
Arrows Zap Wizard Ice Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Ice Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Spear Goblins
Zap Arrows Wizard Ice Wizard
Arrows
Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap Goblin Giant
P.E.K.K.A
Wizard

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