My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Barbarians Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Barbarians Wizard Skeleton Army
The Log
Spear Goblins Barbarians Skeleton Army
Earthquake
Spear Goblins Barbarians Elixir Collector Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Barbarians Wizard Skeleton Army P.E.K.K.A
Fireball
Barbarians Wizard Elixir Collector Skeleton Army
Poison
Spear Goblins Barbarians Wizard Elixir Collector Skeleton Army
Lightning
Wizard Elixir Collector
Rocket
Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Fireball Barbarians Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Skeleton Army Fireball

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap
Zap
Fireball P.E.K.K.A Spear Goblins
Barbarians
Fireball
Zap
Wizard
P.E.K.K.A
Elixir Collector
Skeleton Army
P.E.K.K.A
Zap Wizard

Defense Synergies 1 10

Spear Goblins
Zap Barbarians Skeleton Army P.E.K.K.A
Zap
Fireball Spear Goblins Barbarians Skeleton Army P.E.K.K.A
Barbarians
Spear Goblins Zap Skeleton Army
Fireball
Zap
Wizard
Skeleton Army P.E.K.K.A
Elixir Collector
Skeleton Army
Spear Goblins Zap Barbarians Wizard
P.E.K.K.A
Spear Goblins Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Wizard
Barbarians Skeleton Army P.E.K.K.A Zap
Barbarians Skeleton Army P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A
Barbarians Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Spear Goblins Zap
Spear Goblins Zap Fireball Wizard
Zap Barbarians Fireball P.E.K.K.A
Barbarians P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Barbarians
Barbarians Skeleton Army Spear Goblins Zap Fireball Wizard
Spear Goblins Zap Fireball Wizard
Barbarians Skeleton Army P.E.K.K.A Zap Fireball Wizard
Fireball Wizard Skeleton Army Zap Barbarians P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Zap Fireball P.E.K.K.A
Barbarians Wizard Fireball Skeleton Army P.E.K.K.A
Fireball Spear Goblins Zap Barbarians Wizard Skeleton Army
Zap Wizard Spear Goblins Barbarians Fireball
Barbarians P.E.K.K.A
Wizard Skeleton Army Spear Goblins Barbarians Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Spear Goblins Zap Fireball P.E.K.K.A
Fireball Zap Wizard
Barbarians Skeleton Army P.E.K.K.A Spear Goblins Zap
Skeleton Army P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Skeleton Army
Fireball Wizard Zap
Skeleton Army P.E.K.K.A Spear Goblins Barbarians Fireball
P.E.K.K.A Barbarians Skeleton Army
Zap P.E.K.K.A Spear Goblins Barbarians Fireball Skeleton Army
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians
Skeleton Army P.E.K.K.A Zap Barbarians Fireball
Barbarians Skeleton Army P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball Skeleton Army
Barbarians Skeleton Army Spear Goblins Zap Fireball P.E.K.K.A
Zap Barbarians Fireball Wizard P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Spear Goblins Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Spear Goblins Barbarians Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball Wizard

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