My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Zappies Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Guards Prince
Giant Snowball
Spear Goblins Barbarians Zappies Guards
Zap
Spear Goblins Zappies Guards Prince
Barbarian Barrel
Spear Goblins Barbarians Zappies Guards
The Log
Spear Goblins Barbarians Zappies Guards Prince
Earthquake
Spear Goblins Barbarians Zappies Guards
Arrows
Spear Goblins Zappies Guards
Royal Delivery
Spear Goblins Barbarians Zappies Guards Prince
Fireball
Barbarians Zappies
Poison
Spear Goblins Barbarians Zappies Guards
Lightning
Prince
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Guards Zappies Freeze Barbarians Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Guards Zappies

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Zappies Giant Prince
Zap
Giant Prince Spear Goblins Zappies Guards Freeze
Barbarians
Zappies
Spear Goblins Zap Giant Prince
Giant
Zap Prince Spear Goblins Zappies Guards
Guards
Zap Giant
Freeze
Zap
Prince
Zap Giant Spear Goblins Zappies

Defense Synergies 0 13

Spear Goblins
Zap Barbarians Zappies Guards Prince
Zap
Spear Goblins Barbarians Zappies Guards Prince
Barbarians
Spear Goblins Zap Zappies
Zappies
Spear Goblins Zap Barbarians Guards Prince
Giant
Guards
Spear Goblins Zap Zappies Prince
Freeze
Prince
Spear Goblins Zap Zappies Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Zappies
Barbarians Zap Zappies Prince
Barbarians Prince Zappies Freeze
Barbarians Prince Zappies Guards
Barbarians Prince
Freeze Spear Goblins Zap Zappies Guards
Spear Goblins Zap Zappies Freeze
Zap Barbarians
Barbarians Zappies Prince
Guards Spear Goblins Barbarians Zappies Prince
Barbarians Guards Spear Goblins Zap Zappies Freeze
Spear Goblins Zap Zappies
Barbarians Prince Zap Zappies Guards Freeze
Zap Barbarians Zappies Guards Freeze Prince
Barbarians Zappies Prince
Barbarians Zap Zappies Freeze Prince
Barbarians Zappies Prince
Spear Goblins Zap Barbarians Zappies Guards Prince
Zap Freeze Spear Goblins Barbarians Zappies Guards
Barbarians Zappies Prince
Spear Goblins Barbarians Zappies Guards Prince
Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Spear Goblins Zap Zappies Prince
Zap Prince
Barbarians Zappies Guards Spear Goblins Zap Prince
Guards Prince Zap Barbarians Zappies
Barbarians Zappies Guards Prince
Zap Zappies Freeze
Guards Prince Spear Goblins Barbarians Zappies
Barbarians Zappies Prince
Zap Freeze Spear Goblins Barbarians Zappies Prince
Barbarians Zappies Guards
Barbarians Zappies Guards Prince
Zap Barbarians Guards Prince
Barbarians Prince Zappies Guards
Barbarians Zappies
Barbarians Zappies Guards Spear Goblins Zap Freeze Prince
Zap Barbarians Zappies Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Zap
Barbarians Guards Freeze Prince
Zap
Spear Goblins Zap Freeze
Zap Freeze
Zap
Guards Prince
Zap Prince
Zap
Freeze
Zap Prince
Spear Goblins Zap
Freeze
Zap Prince
Zap
Prince
Prince
Zap Barbarians
Zap Freeze
Zap
Zap Prince
Zap
Zap
Zap Zappies Guards Freeze
Zap
Zap Zappies Freeze
Prince
Zap Spear Goblins Barbarians Zappies Guards Freeze Prince
Zap Zappies
Freeze
Prince
Zap
Zap
Prince
Zap Zappies Guards Freeze
Zap Zappies
Zap Freeze Prince
Prince

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