My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Royal Giant Guards
Giant Snowball
Spear Goblins Barbarians Minion Horde Guards
Zap
Spear Goblins Minion Horde Royal Giant Guards
Barbarian Barrel
Spear Goblins Barbarians Guards
The Log
Spear Goblins Barbarians Royal Giant Guards
Earthquake
Spear Goblins Barbarians Guards
Arrows
Spear Goblins Minion Horde Guards
Royal Delivery
Spear Goblins Barbarians Minion Horde Guards
Fireball
Barbarians Minion Horde
Poison
Spear Goblins Barbarians Minion Horde Guards
Lightning
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Guards Fireball Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant
Zap
Fireball Spear Goblins Minion Horde Royal Giant Guards The Log
Barbarians
Minion Horde
Zap Royal Giant
Royal Giant
Fireball Spear Goblins Zap Minion Horde Guards The Log
Fireball
Zap Royal Giant The Log
Guards
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball Guards

Defense Synergies 2 11

Spear Goblins
Zap Barbarians Guards The Log
Zap
Fireball Spear Goblins Barbarians Minion Horde Guards The Log
Barbarians
Spear Goblins Zap Minion Horde
Minion Horde
Zap Barbarians The Log
Royal Giant
Fireball
Zap The Log
Guards
Spear Goblins Zap The Log
The Log
Fireball Spear Goblins Zap Minion Horde Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Fireball The Log
Barbarians Minion Horde Zap The Log
Barbarians Minion Horde
Barbarians Minion Horde Guards
Barbarians Fireball The Log
Fireball The Log Spear Goblins Zap Guards
Minion Horde Spear Goblins Zap Fireball
Zap Barbarians Fireball The Log
Barbarians Minion Horde
Guards Spear Goblins Barbarians Minion Horde
Barbarians Minion Horde Guards Spear Goblins Zap Fireball The Log
Minion Horde Spear Goblins Zap Fireball
Barbarians Minion Horde Zap Fireball Guards The Log
Fireball Zap Barbarians Minion Horde Guards The Log
Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball The Log
Barbarians Minion Horde Fireball
Fireball Spear Goblins Zap Barbarians Minion Horde Guards The Log
Zap The Log Spear Goblins Barbarians Fireball Guards
Barbarians
Spear Goblins Barbarians Minion Horde Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Spear Goblins Zap Fireball
Fireball Zap The Log
Barbarians Guards Spear Goblins Zap Minion Horde The Log
Guards Zap Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde Guards
Fireball Zap Minion Horde
Guards Spear Goblins Barbarians Minion Horde Fireball
Barbarians Minion Horde
Zap Minion Horde Spear Goblins Barbarians Fireball The Log
Barbarians Minion Horde Guards
Barbarians Minion Horde Guards
Zap Barbarians Fireball Guards The Log
Barbarians Minion Horde Fireball Guards
Barbarians Minion Horde Fireball
Barbarians Guards Spear Goblins Zap Minion Horde Fireball The Log
Zap Barbarians Minion Horde Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Guards The Log
Fireball Zap The Log
Minion Horde Fireball The Log
Barbarians Fireball Guards The Log
Fireball Zap Minion Horde The Log
Fireball Spear Goblins Zap Minion Horde
Minion Horde The Log
Fireball The Log Zap
Fireball The Log Zap
Minion Horde Fireball Guards
Zap Minion Horde Fireball The Log
Fireball Zap
Fireball The Log
Minion Horde Fireball
Zap Fireball The Log
Spear Goblins Zap Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Minion Horde
Zap Fireball The Log
Zap Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Zap Barbarians Minion Horde Fireball The Log
Zap The Log Fireball
Minion Horde
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Minion Horde Fireball
Zap Minion Horde Fireball Guards
Minion Horde Fireball
Zap Minion Horde Fireball The Log
Zap Minion Horde Fireball
Minion Horde
Fireball The Log
Zap Minion Horde Spear Goblins Barbarians Fireball Guards
Fireball Zap
The Log Fireball
Fireball Minion Horde
The Log Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Guards The Log
Zap Fireball
Zap Fireball The Log

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