My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Ice Golem Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Ice Golem Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Battle Ram
Giant Snowball
Spear Goblins Barbarians Battle Ram
Zap
Spear Goblins Royal Giant Battle Ram
Barbarian Barrel
Spear Goblins Barbarians Battle Ram
The Log
Spear Goblins Barbarians Royal Giant Battle Ram
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Battle Ram P.E.K.K.A
Fireball
Barbarians Battle Ram
Poison
Spear Goblins Barbarians
Lightning
Ice Golem Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Battle Ram Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Battle Ram Freeze Barbarians Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Ice Golem Battle Ram

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Royal Giant Battle Ram
Zap
Battle Ram P.E.K.K.A Spear Goblins Royal Giant Ice Golem Freeze
Barbarians
Royal Giant
Spear Goblins Zap Ice Golem
Ice Golem
Spear Goblins Battle Ram Zap Royal Giant
Battle Ram
Zap Ice Golem Spear Goblins Freeze P.E.K.K.A
Freeze
Zap Battle Ram
P.E.K.K.A
Zap Battle Ram

Defense Synergies 1 6

Spear Goblins
Ice Golem Zap Barbarians P.E.K.K.A
Zap
Spear Goblins Barbarians Ice Golem P.E.K.K.A
Barbarians
Spear Goblins Zap
Royal Giant
Ice Golem
Spear Goblins Zap
Battle Ram
Freeze
P.E.K.K.A
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem
Barbarians P.E.K.K.A Zap
Barbarians P.E.K.K.A Freeze
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Freeze Spear Goblins Zap
Spear Goblins Zap Freeze
Zap Barbarians Ice Golem P.E.K.K.A
Barbarians P.E.K.K.A
Spear Goblins Barbarians Ice Golem
Barbarians Spear Goblins Zap Ice Golem Freeze
Spear Goblins Zap
Barbarians P.E.K.K.A Zap Freeze
Zap Barbarians Freeze P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Zap Freeze P.E.K.K.A
Barbarians P.E.K.K.A
Spear Goblins Zap Barbarians
Zap Freeze Spear Goblins Barbarians Ice Golem
Barbarians P.E.K.K.A
Spear Goblins Barbarians P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Ice Golem P.E.K.K.A
Zap Ice Golem
Barbarians P.E.K.K.A Spear Goblins Zap Ice Golem
P.E.K.K.A Zap Barbarians Ice Golem
Barbarians P.E.K.K.A
Zap Ice Golem Freeze
P.E.K.K.A Spear Goblins Barbarians Ice Golem
P.E.K.K.A Barbarians
Zap Freeze P.E.K.K.A Spear Goblins Barbarians Ice Golem
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Ice Golem
Barbarians
Barbarians Spear Goblins Zap Ice Golem Freeze P.E.K.K.A
Zap Barbarians Ice Golem Freeze P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap
Barbarians Ice Golem Freeze
Zap
Spear Goblins Zap Ice Golem Freeze
Zap Ice Golem Freeze
Zap
Zap
Zap
Ice Golem
Freeze
Zap Ice Golem
Spear Goblins Zap
Freeze
Zap
Zap
Zap Barbarians
Zap Ice Golem Freeze
Zap
Zap
Zap
Zap Ice Golem
Zap Freeze
Zap
Zap Freeze
P.E.K.K.A
Zap Spear Goblins Barbarians Freeze
Zap
Freeze
Zap Ice Golem
Zap
P.E.K.K.A
Zap Freeze
Zap
Zap Freeze
P.E.K.K.A

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