My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Executioner P.E.K.K.A Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Barrel Skeleton Army Executioner
The Log
Spear Goblins Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Goblin Barrel Skeleton Army Executioner P.E.K.K.A
Fireball
Goblin Barrel Skeleton Army Executioner
Poison
Spear Goblins Skeleton Army Executioner
Lightning
Executioner Archer Queen
Rocket
Executioner Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Barrel Skeleton Army Executioner Archer Queen P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Barrel Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Mega Knight
Zap
P.E.K.K.A Spear Goblins Executioner Mega Knight
Goblin Barrel
Spear Goblins Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Goblin Barrel Executioner Archer Queen
Mega Knight
Spear Goblins Zap Goblin Barrel Executioner Archer Queen
Archer Queen
P.E.K.K.A Mega Knight

Defense Synergies 1 11

Spear Goblins
Zap Skeleton Army P.E.K.K.A Mega Knight
Zap
Mega Knight Spear Goblins Skeleton Army Executioner P.E.K.K.A Archer Queen
Goblin Barrel
Skeleton Army
Spear Goblins Zap Executioner Archer Queen
Executioner
Zap Skeleton Army Mega Knight
P.E.K.K.A
Spear Goblins Zap
Mega Knight
Zap Spear Goblins Executioner
Archer Queen
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Executioner
Skeleton Army P.E.K.K.A Zap Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Executioner
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Spear Goblins Zap Executioner Mega Knight
Spear Goblins Zap Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Archer Queen
Skeleton Army Spear Goblins Mega Knight
Skeleton Army Executioner Spear Goblins Zap Mega Knight
Executioner Spear Goblins Zap
Skeleton Army P.E.K.K.A Mega Knight Zap
Skeleton Army Executioner Mega Knight Zap P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Zap P.E.K.K.A Mega Knight
Mega Knight Skeleton Army Executioner P.E.K.K.A
Mega Knight Spear Goblins Zap Skeleton Army Executioner
Zap Executioner Spear Goblins Mega Knight
P.E.K.K.A
Skeleton Army Mega Knight Spear Goblins Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Zap P.E.K.K.A
Zap Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Spear Goblins Zap
Skeleton Army P.E.K.K.A Mega Knight Zap
P.E.K.K.A Skeleton Army Executioner Mega Knight
Executioner Zap
Skeleton Army P.E.K.K.A Spear Goblins
P.E.K.K.A Mega Knight Skeleton Army
Zap P.E.K.K.A Mega Knight Spear Goblins Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap Archer Queen
Skeleton Army P.E.K.K.A Mega Knight Executioner
Skeleton Army Executioner Mega Knight
Skeleton Army Spear Goblins Zap Executioner P.E.K.K.A Archer Queen
Executioner Mega Knight Zap P.E.K.K.A Archer Queen
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Zap Mega Knight
Executioner Spear Goblins Zap
Executioner
Zap Executioner
Zap
Zap
Zap Executioner Archer Queen
Executioner
Zap
Spear Goblins Zap Executioner
Executioner Mega Knight
Zap Executioner Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Zap Executioner
Zap Mega Knight
Zap
Zap Executioner
Zap
Zap Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Spear Goblins Skeleton Army
Zap Executioner Archer Queen
Executioner Mega Knight
Zap Executioner
Zap Archer Queen
Executioner P.E.K.K.A Mega Knight Archer Queen
Zap Archer Queen
Zap Executioner Archer Queen
Zap Executioner Mega Knight Archer Queen
P.E.K.K.A
Mega Knight

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